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+--min-version 1.0.4 angle-ambiguous-function-call.html
+--min-version 1.0.4 angle-constructor-invalid-parameters.html
+--min-version 1.0.3 angle-d3d11-compiler-error.html
+--min-version 1.0.3 angle-dx-variable-bug.html
+--min-version 1.0.3 array-of-struct-with-int-first-position.html
+--min-version 1.0.4 assign-to-swizzled-twice-in-function.html
+--min-version 1.0.4 bool-type-cast-bug-int-float.html
+--min-version 1.0.4 character-set.html
+--min-version 1.0.3 compare-loop-index-to-uniform.html
+--min-version 1.0.3 complex-glsl-does-not-crash.html
+--min-version 1.0.4 compound-assignment-type-combination.html
+--min-version 1.0.3 conditional-discard-in-loop.html
+--min-version 1.0.3 conditional-discard-optimization.html
+--min-version 1.0.4 conditional-texture-fetch.html
+--min-version 1.0.3 constant-precision-qualifier.html
+--min-version 1.0.3 --max-version 1.99 essl3-shaders-with-webgl1.html
+--min-version 1.0.4 floor-div-cos-should-not-truncate.html
+--min-version 1.0.3 floored-division-accuracy.html
+--min-version 1.0.3 fragcoord-linking-bug.html
+--min-version 1.0.4 gl-fragcoord-multisampling-bug.html
+--min-version 1.0.4 global-invariant-does-not-leak-across-shaders.html
+--min-version 1.0.4 if-return-and-elseif.html
+--min-version 1.0.4 init-array-with-loop.html
+--min-version 1.0.4 invariant-does-not-leak-across-shaders.html
+--min-version 1.0.4 in-parameter-passed-as-inout-argument-and-global.html
+--min-version 1.0.4 logic-inside-block-without-braces.html
+--min-version 1.0.3 long-expressions-should-not-crash.html
+--min-version 1.0.4 loop-if-loop-gradient.html
+--min-version 1.0.3 modulo-arithmetic-accuracy.html
+--min-version 1.0.3 multiplication-assignment.html
+--min-version 1.0.3 nested-functions-should-not-crash.html
+--min-version 1.0.4 nested-loops-with-break-and-continue.html
+--min-version 1.0.4 nested-sequence-operator.html
+--min-version 1.0.4 pow-of-small-constant-in-user-defined-function.html
+--min-version 1.0.4 pow-with-constant-exponent-should-not-crash.html
+--min-version 1.0.4 qualcomm-crash.html
+--min-version 1.0.4 qualcomm-loop-with-continue-crash.html
+--min-version 1.0.4 sampler-array-struct-function-arg.html
+--min-version 1.0.3 sampler-array-using-loop-index.html
+--min-version 1.0.4 sampler-struct-function-arg.html
+--min-version 1.0.4 sequence-operator-evaluation-order.html
+--min-version 1.0.4 sketchfab-lighting-shader-crash.html
+--min-version 1.0.4 struct-constructor-highp-bug.html
+--min-version 1.0.4 struct-with-single-member-constructor.html
+--min-version 1.0.3 temp-expressions-should-not-crash.html
+--min-version 1.0.4 unary-minus-operator-float-bug.html
+--min-version 1.0.4 undefined-index-should-not-crash.html
+--min-version 1.0.3 uniforms-should-not-lose-values.html
+--min-version 1.0.4 varying-arrays-should-not-be-reversed.html
+--min-version 1.0.4 vector-matrix-constructor-scalarization.html
+--min-version 1.0.4 vector-scalar-arithmetic-inside-loop.html
+--min-version 1.0.4 vector-scalar-arithmetic-inside-loop-complex.html