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+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>ANGLE constructor bugs test</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="fshaderSamplerInConstructorArguments" type="x-shader/x-fragment">
+precision mediump float;
+uniform sampler2D s;
+void main()
+{
+ gl_FragColor = vec4(0.0, s, 0.0, 0.0);
+}
+</script>
+<script id="fshaderVoidInConstructorArguments" type="x-shader/x-fragment">
+precision mediump float;
+void foo() {}
+void main()
+{
+ gl_FragColor = vec4(0.0, foo(), 0.0, 0.0);
+}
+</script>
+<script type="text/javascript">
+"use strict";
+description("Test constructors that have had issues in ANGLE");
+
+GLSLConformanceTester.runTests([
+{
+ fShaderId: 'fshaderSamplerInConstructorArguments',
+ fShaderSuccess: false,
+ linkSuccess: false,
+ passMsg: "Sampler in constructor arguments should not compile"
+},
+{
+ fShaderId: 'fshaderVoidInConstructorArguments',
+ fShaderSuccess: false,
+ linkSuccess: false,
+ passMsg: "Void in constructor arguments should not compile"
+},
+]);
+</script>
+</body>
+</html>