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-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/gl-fragcoord-multisampling-bug.html | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/gl-fragcoord-multisampling-bug.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/gl-fragcoord-multisampling-bug.html new file mode 100644 index 0000000000..ef1184d49f --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/gl-fragcoord-multisampling-bug.html @@ -0,0 +1,66 @@ +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>gl_FragCoord multisampling bug</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +</head> +<body> +<div id="canvasHolder"></div> +<div id="description"></div> +<div id="console"></div> + +<script id="vshader" type="x-shader/x-vertex"> +attribute vec4 a_position; +void main() { + gl_Position = vec4(a_position.xy, 1.0, 1.0); +} +</script> + +<script id="fshader" type="x-shader/x-fragment"> +precision mediump float; + +void main() { + float depth = gl_FragCoord.z / gl_FragCoord.w; + gl_FragColor = vec4( 0.0, depth, 0.0, 1.0 ); +} +</script> + +<script type="application/javascript"> +"use strict"; +description("gl_FragCoord multisampling bug"); +debug("Verifies gl_FragCoord z/w values are unaffected by multisampling."); +debug('Regression test for <a href="https://github.com/mrdoob/three.js/issues/7769">Three.js Issue 7769</a>'); +var wtu = WebGLTestUtils; +for (var ii = 0; ii < 2; ++ii) { + debug("Testing " + (ii > 0 ? "with" : "without") + " multisampling"); + var canvas = document.createElement('canvas'); + canvas.width = 256; + canvas.height = 256; + canvas.style.padding = "2px"; + document.getElementById('canvasHolder').appendChild(canvas); + var options; + if (ii > 0) { + options = { antialias: true }; + } + var gl = wtu.create3DContext(canvas, options); + + gl.clearColor(1, 0, 0, 1); + gl.clear(gl.COLOR_BUFFER_BIT); + + var attribBuffers = wtu.setupUnitQuad(gl, 0, 1); + var program = wtu.setupProgram(gl, ['vshader', 'fshader'], ['a_position'], [0], true); + if (!program) { + testFailed("Shader compilation/link failed"); + } else { + // Draw + wtu.drawUnitQuad(gl); + // Verify output + wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green", 3); + } +} + +finishTest(); +</script> |