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-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/in-parameter-passed-as-inout-argument-and-global.html | 52 |
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diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/in-parameter-passed-as-inout-argument-and-global.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/in-parameter-passed-as-inout-argument-and-global.html new file mode 100644 index 0000000000..77edd0ec3a --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/in-parameter-passed-as-inout-argument-and-global.html @@ -0,0 +1,52 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>Function in parameter passed as an inout argument and a global variable with the same name</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +<script src="../../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="fshaderParameters" type="x-shader/x-fragment"> +precision mediump float; +uniform vec3 u_zero; +vec3 p; +void G(inout vec3 q) { + p += q; +} +void F(in vec3 p) { + G(p); +} +void main(){ + F(u_zero + vec3(0.0, 1.0, 0.0)); + gl_FragColor = vec4(p, 1.0); +} +</script> +<script type="text/javascript"> +"use strict"; +description(); + +// This is intended to test an issue seen on NVIDIA OpenGL drivers (at least up to version 388.59). +// http://crbug.com/792210 + +GLSLConformanceTester.runRenderTests([ +{ + fShaderId: 'fshaderParameters', + fShaderSuccess: true, + linkSuccess: true, + passMsg: "Function in parameter passed as an inout argument and a global variable with the same name" +} +]); +</script> +</body> +</html> |