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+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/logic-inside-block-without-braces.html
@@ -0,0 +1,86 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>Short-circuiting logic operator with side effects inside if statement without braces should work</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="fshaderIf" type="x-shader/x-fragment">
+precision mediump float;
+uniform bool uFalse;
+
+float wrong = 0.0;
+
+bool foo() {
+ wrong += 1.0;
+ return !uFalse;
+}
+
+bool bar() {
+ return !uFalse;
+}
+
+void main() {
+ // No braces here - that can affect whether the contents of the if get parsed as a block or a statement.
+ if (uFalse)
+ foo() && bar();
+ gl_FragColor = vec4(0.0, 1.0 - wrong, 0.0, 1.0);
+}
+</script>
+<script id="fshaderFor" type="x-shader/x-fragment">
+precision mediump float;
+
+float wrong = 0.0;
+
+bool foo() {
+ wrong += 1.0;
+ return false;
+}
+
+bool bar() {
+ return false;
+}
+
+void main() {
+ // No braces here - that can affect whether the contents of the for get parsed as a block or a statement.
+ for (int i = 0; i < 0; ++i)
+ foo() && bar();
+ gl_FragColor = vec4(0.0, 1.0 - wrong, 0.0, 1.0);
+}
+</script>
+<script type="application/javascript">
+"use strict";
+description("Short-circuiting logic operator with side effects inside if/for statement without braces should work.");
+debug("");
+
+GLSLConformanceTester.runRenderTests([
+{
+ fShaderId: 'fshaderIf',
+ fShaderSuccess: true,
+ linkSuccess: true,
+ passMsg: 'Short-circuiting operator inside if statement without braces',
+ uniforms: [{name: "uFalse", functionName: "uniform1i", value: 0}]
+},
+{
+ fShaderId: 'fshaderFor',
+ fShaderSuccess: true,
+ linkSuccess: true,
+ passMsg: 'Short-circuiting operator inside for statement without braces'
+}
+]);
+</script>
+</body>
+</html>
+