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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/logic-inside-block-without-braces.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/logic-inside-block-without-braces.html | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/logic-inside-block-without-braces.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/logic-inside-block-without-braces.html new file mode 100644 index 0000000000..2bbac4dbd0 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/logic-inside-block-without-braces.html @@ -0,0 +1,86 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>Short-circuiting logic operator with side effects inside if statement without braces should work</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +<script src="../../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="fshaderIf" type="x-shader/x-fragment"> +precision mediump float; +uniform bool uFalse; + +float wrong = 0.0; + +bool foo() { + wrong += 1.0; + return !uFalse; +} + +bool bar() { + return !uFalse; +} + +void main() { + // No braces here - that can affect whether the contents of the if get parsed as a block or a statement. + if (uFalse) + foo() && bar(); + gl_FragColor = vec4(0.0, 1.0 - wrong, 0.0, 1.0); +} +</script> +<script id="fshaderFor" type="x-shader/x-fragment"> +precision mediump float; + +float wrong = 0.0; + +bool foo() { + wrong += 1.0; + return false; +} + +bool bar() { + return false; +} + +void main() { + // No braces here - that can affect whether the contents of the for get parsed as a block or a statement. + for (int i = 0; i < 0; ++i) + foo() && bar(); + gl_FragColor = vec4(0.0, 1.0 - wrong, 0.0, 1.0); +} +</script> +<script type="application/javascript"> +"use strict"; +description("Short-circuiting logic operator with side effects inside if/for statement without braces should work."); +debug(""); + +GLSLConformanceTester.runRenderTests([ +{ + fShaderId: 'fshaderIf', + fShaderSuccess: true, + linkSuccess: true, + passMsg: 'Short-circuiting operator inside if statement without braces', + uniforms: [{name: "uFalse", functionName: "uniform1i", value: 0}] +}, +{ + fShaderId: 'fshaderFor', + fShaderSuccess: true, + linkSuccess: true, + passMsg: 'Short-circuiting operator inside for statement without braces' +} +]); +</script> +</body> +</html> + |