summaryrefslogtreecommitdiffstats
path: root/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/nested-sequence-operator.html
diff options
context:
space:
mode:
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/nested-sequence-operator.html')
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/nested-sequence-operator.html47
1 files changed, 47 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/nested-sequence-operator.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/nested-sequence-operator.html
new file mode 100644
index 0000000000..b202b854ff
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/bugs/nested-sequence-operator.html
@@ -0,0 +1,47 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>Nested sequence operator</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="fshaderNestedSequenceOperator" type="x-shader/x-fragment">
+precision mediump float;
+// Note that keep_flop_positive is expected to keep its default value false.
+uniform bool keep_flop_positive;
+float flop;
+void main()
+{
+ flop = -1.0,
+ (flop *= -1.0,
+ keep_flop_positive ? 0.0 : flop *= -1.0),
+ gl_FragColor = vec4(0, -flop, 0, 1);
+}
+</script>
+<script type="text/javascript">
+"use strict";
+description("Test a nested sequence operator with a ternary operator inside. The ternary operator needs to be converted into an if statement on a HLSL based WebGL backend, which makes this case tricky.");
+
+GLSLConformanceTester.runRenderTests([
+{
+ fShaderId: 'fshaderNestedSequenceOperator',
+ fShaderSuccess: true,
+ linkSuccess: true,
+ passMsg: "Nested sequence operator is evaluated in the expected order."
+}
+]);
+</script>
+</body>
+</html>