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-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/00_test_list.txt14
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-bvec2.html39
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-bvec3.html39
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-bvec4.html39
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-ivec2.html39
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-ivec3.html39
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-ivec4.html39
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-mat2.html39
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-mat3.html39
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-mat4.html39
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-vec-mat-corner-cases.html195
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-vec-mat-index.html53
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-vec2.html39
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-vec3.html39
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-vec4.html39
15 files changed, 730 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/00_test_list.txt b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/00_test_list.txt
new file mode 100644
index 0000000000..6758bea8e8
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/00_test_list.txt
@@ -0,0 +1,14 @@
+glsl-construct-vec2.html
+glsl-construct-vec3.html
+glsl-construct-vec4.html
+glsl-construct-ivec2.html
+glsl-construct-ivec3.html
+glsl-construct-ivec4.html
+glsl-construct-bvec2.html
+glsl-construct-bvec3.html
+glsl-construct-bvec4.html
+glsl-construct-mat2.html
+glsl-construct-mat3.html
+glsl-construct-mat4.html
+--min-version 1.0.3 glsl-construct-vec-mat-corner-cases.html
+--min-version 1.0.3 glsl-construct-vec-mat-index.html
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-bvec2.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-bvec2.html
new file mode 100644
index 0000000000..b1e72160d1
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-bvec2.html
@@ -0,0 +1,39 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+<script src="../../../js/glsl-constructor-tests-generator.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+"use strict";
+var targetType = "bvec2";
+description("Test " + targetType + " constructor expressions.");
+
+var testSet = GLSLConstructorTestsGenerator.getDefaultTestSet(targetType);
+
+// Generate tests
+var testCases = GLSLConstructorTestsGenerator.getConstructorTests(targetType, testSet);
+
+// Run the tests
+GLSLConformanceTester.runTests(testCases);
+
+debug("");
+var successfullyParsed = true;
+</script>
+</body>
+</html>
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-bvec3.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-bvec3.html
new file mode 100644
index 0000000000..57f51d3902
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-bvec3.html
@@ -0,0 +1,39 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+<script src="../../../js/glsl-constructor-tests-generator.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+"use strict";
+var targetType = "bvec3";
+description("Test " + targetType + " constructor expressions.");
+
+var testSet = GLSLConstructorTestsGenerator.getDefaultTestSet(targetType);
+
+// Generate tests
+var testCases = GLSLConstructorTestsGenerator.getConstructorTests(targetType, testSet);
+
+// Run the tests
+GLSLConformanceTester.runTests(testCases);
+
+debug("");
+var successfullyParsed = true;
+</script>
+</body>
+</html>
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-bvec4.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-bvec4.html
new file mode 100644
index 0000000000..a873c016d1
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-bvec4.html
@@ -0,0 +1,39 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+<script src="../../../js/glsl-constructor-tests-generator.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+"use strict";
+var targetType = "bvec4";
+description("Test " + targetType + " constructor expressions.");
+
+var testSet = GLSLConstructorTestsGenerator.getDefaultTestSet(targetType);
+
+// Generate tests
+var testCases = GLSLConstructorTestsGenerator.getConstructorTests(targetType, testSet);
+
+// Run the tests
+GLSLConformanceTester.runTests(testCases);
+
+debug("");
+var successfullyParsed = true;
+</script>
+</body>
+</html>
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-ivec2.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-ivec2.html
new file mode 100644
index 0000000000..5524fe3abc
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-ivec2.html
@@ -0,0 +1,39 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+<script src="../../../js/glsl-constructor-tests-generator.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+"use strict";
+var targetType = "ivec2";
+description("Test " + targetType + " constructor expressions.");
+
+var testSet = GLSLConstructorTestsGenerator.getDefaultTestSet(targetType);
+
+// Generate tests
+var testCases = GLSLConstructorTestsGenerator.getConstructorTests(targetType, testSet);
+
+// Run the tests
+GLSLConformanceTester.runTests(testCases);
+
+debug("");
+var successfullyParsed = true;
+</script>
+</body>
+</html>
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-ivec3.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-ivec3.html
new file mode 100644
index 0000000000..594f6713f3
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-ivec3.html
@@ -0,0 +1,39 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+<script src="../../../js/glsl-constructor-tests-generator.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+"use strict";
+var targetType = "ivec3";
+description("Test " + targetType + " constructor expressions.");
+
+var testSet = GLSLConstructorTestsGenerator.getDefaultTestSet(targetType);
+
+// Generate tests
+var testCases = GLSLConstructorTestsGenerator.getConstructorTests(targetType, testSet);
+
+// Run the tests
+GLSLConformanceTester.runTests(testCases);
+
+debug("");
+var successfullyParsed = true;
+</script>
+</body>
+</html>
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-ivec4.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-ivec4.html
new file mode 100644
index 0000000000..8bc59761e1
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-ivec4.html
@@ -0,0 +1,39 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+<script src="../../../js/glsl-constructor-tests-generator.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+"use strict";
+var targetType = "ivec4";
+description("Test " + targetType + " constructor expressions.");
+
+var testSet = GLSLConstructorTestsGenerator.getDefaultTestSet(targetType);
+
+// Generate tests
+var testCases = GLSLConstructorTestsGenerator.getConstructorTests(targetType, testSet);
+
+// Run the tests
+GLSLConformanceTester.runTests(testCases);
+
+debug("");
+var successfullyParsed = true;
+</script>
+</body>
+</html>
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-mat2.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-mat2.html
new file mode 100644
index 0000000000..5a4afb817d
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-mat2.html
@@ -0,0 +1,39 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+<script src="../../../js/glsl-constructor-tests-generator.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+"use strict";
+var targetType = "mat2";
+description("Test " + targetType + " constructor expressions.");
+
+var testSet = GLSLConstructorTestsGenerator.getDefaultTestSet(targetType);
+
+// Generate tests
+var testCases = GLSLConstructorTestsGenerator.getConstructorTests(targetType, testSet);
+
+// Run the tests
+GLSLConformanceTester.runTests(testCases);
+
+debug("");
+var successfullyParsed = true;
+</script>
+</body>
+</html>
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-mat3.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-mat3.html
new file mode 100644
index 0000000000..e4a2e9815d
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-mat3.html
@@ -0,0 +1,39 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+<script src="../../../js/glsl-constructor-tests-generator.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+"use strict";
+var targetType = "mat3";
+description("Test " + targetType + " constructor expressions.");
+
+var testSet = GLSLConstructorTestsGenerator.getDefaultTestSet(targetType);
+
+// Generate tests
+var testCases = GLSLConstructorTestsGenerator.getConstructorTests(targetType, testSet);
+
+// Run the tests
+GLSLConformanceTester.runTests(testCases);
+
+debug("");
+var successfullyParsed = true;
+</script>
+</body>
+</html>
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-mat4.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-mat4.html
new file mode 100644
index 0000000000..81fd92b2ab
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-mat4.html
@@ -0,0 +1,39 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+<script src="../../../js/glsl-constructor-tests-generator.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+"use strict";
+var targetType = "mat4";
+description("Test " + targetType + " constructor expressions.");
+
+var testSet = GLSLConstructorTestsGenerator.getDefaultTestSet(targetType);
+
+// Generate tests
+var testCases = GLSLConstructorTestsGenerator.getConstructorTests(targetType, testSet);
+
+// Run the tests
+GLSLConformanceTester.runTests(testCases);
+
+debug("");
+var successfullyParsed = true;
+</script>
+</body>
+</html>
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-vec-mat-corner-cases.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-vec-mat-corner-cases.html
new file mode 100644
index 0000000000..a2c8f306ae
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-vec-mat-corner-cases.html
@@ -0,0 +1,195 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+
+<script id="vsVec4Mat2Add" type="text/something-not-javascript">
+void main()
+{
+ mat2 m1 = mat2(1.0, 2.0, 3.0, 4.0);
+ mat2 m2 = mat2(0);
+ vec4 v = vec4(m1 + m2);
+ gl_Position = v;
+}
+</script>
+<script id="fsVec4Mat3Add" type="text/something-not-javascript">
+precision mediump float;
+void main()
+{
+ mat3 m1 = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
+ mat3 m2 = mat3(0);
+ vec4 v = vec4(m1 + m2);
+ gl_FragColor = v;
+}
+</script>
+
+<script id="vsMat2Vec4Sub" type="text/something-not-javascript">
+void main()
+{
+ vec4 v1 = vec4(1.0, 2.0, 3.0, 4.0);
+ vec4 v2 = vec4(0);
+ mat2 m = mat2(v1 - v2);
+ gl_Position = vec4(1.0, m);
+}
+</script>
+<script id="fsMat3Vec4AddSub" type="text/something-not-javascript">
+precision mediump float;
+void main()
+{
+ vec4 v1 = vec4(1.0, 2.0, 3.0, 4.0);
+ vec4 v2 = vec4(0);
+ mat3 m = mat3(v1 + v2, 5.0, v1 - v2);
+ gl_FragColor = vec4(m);
+}
+</script>
+
+<script id="vsVec4Mat2Func" type="text/something-not-javascript">
+mat2 f(mat2 a)
+{
+ return a;
+}
+void main()
+{
+ mat2 m = mat2(1.0, 2.0, 3.0, 4.0);
+ vec4 v = vec4(f(m));
+ gl_Position = vec4(1.0, v);
+}
+</script>
+<script id="fsVec4Mat3Func" type="text/something-not-javascript">
+precision mediump float;
+mat3 f(mat3 a)
+{
+ return a;
+}
+void main()
+{
+ mat3 m = mat3(0);
+ vec4 v = vec4(f(m));
+ gl_FragColor = v;
+}
+</script>
+
+<script id="vsMat2Vec4Func" type="text/something-not-javascript">
+vec4 f(vec4 a)
+{
+ return a;
+}
+void main()
+{
+ vec4 v = vec4(1.0, 2.0, 3.0, 4.0);
+ mat2 m = mat2(f(v));
+ gl_Position = vec4(1.0, m);
+}
+</script>
+<script id="fsMat3Vec4Func" type="text/something-not-javascript">
+precision mediump float;
+vec4 f(vec4 a)
+{
+ return a;
+}
+void main()
+{
+ vec4 v1 = vec4(1.0, 2.0, 3.0, 4.0);
+ vec4 v2 = vec4(0);
+ mat3 m = mat3(f(v1), 5.0, f(v2));
+ gl_FragColor = vec4(m);
+}
+</script>
+
+<script id="vsMat4VecMultiple" type="text/something-not-javascript">
+vec4 f(vec4 a)
+{
+ return a;
+}
+void main()
+{
+ vec2 v2 = vec2(1.0, 2.0);
+ vec3 v3 = vec3(1.0, 2.0, 3.0);
+ vec4 v4 = vec4(1.0, 2.0, 3.0, 4.0);
+ mat4 m = mat4(0.0, v2, 1.0, v3 + vec3(1), 2.0, vec4(0), f(v4));
+ gl_Position = vec4(1.0, m);
+}
+</script>
+<script id="fsMat4VecMultiple" type="text/something-not-javascript">
+precision mediump float;
+vec4 f(vec4 a)
+{
+ return a;
+}
+void main()
+{
+ vec2 v2 = vec2(1.0, 2.0);
+ vec3 v3 = vec3(1.0, 2.0, 3.0);
+ vec4 v4 = vec4(1.0, 2.0, 3.0, 4.0);
+ mat4 m = mat4(0.0, v2, 1.0, v3 + vec3(1), 2.0, vec4(0), f(v4));
+ gl_FragColor = vec4(m);
+}
+</script>
+
+<script>
+"use strict";
+var wtu = WebGLTestUtils;
+var tests = [];
+
+tests.push({
+ vShaderSource: wtu.getScript("vsVec4Mat2Add"),
+ vShaderSuccess: true,
+ fShaderSource: wtu.getScript("fsVec4Mat3Add"),
+ fShaderSuccess: true,
+ linkSuccess: true,
+ passMsg: "vec(mat +/- mat) works ok",
+});
+tests.push({
+ vShaderSource: wtu.getScript("vsMat2Vec4Sub"),
+ vShaderSuccess: true,
+ fShaderSource: wtu.getScript("fsMat3Vec4AddSub"),
+ fShaderSuccess: true,
+ linkSuccess: true,
+ passMsg: "mat(vec +/- vec) works ok",
+});
+tests.push({
+ vShaderSource: wtu.getScript("vsVec4Mat2Func"),
+ vShaderSuccess: true,
+ fShaderSource: wtu.getScript("fsVec4Mat3Func"),
+ fShaderSuccess: true,
+ linkSuccess: true,
+ passMsg: "vec(func(mat)) works ok",
+});
+tests.push({
+ vShaderSource: wtu.getScript("vsMat2Vec4Func"),
+ vShaderSuccess: true,
+ fShaderSource: wtu.getScript("fsMat3Vec4Func"),
+ fShaderSuccess: true,
+ linkSuccess: true,
+ passMsg: "mat(func(vec)) works ok",
+});
+tests.push({
+ vShaderSource: wtu.getScript("vsMat4VecMultiple"),
+ vShaderSuccess: true,
+ fShaderSource: wtu.getScript("fsMat4VecMultiple"),
+ fShaderSuccess: true,
+ linkSuccess: true,
+ passMsg: "mat4(float, vec2, float, vec3+vec3, float, vec4, f(vec4)) works ok",
+});
+
+GLSLConformanceTester.runTests(tests);
+var successfullyParsed = true;
+</script>
+</body>
+</html>
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-vec-mat-index.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-vec-mat-index.html
new file mode 100644
index 0000000000..084d532f8a
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-vec-mat-index.html
@@ -0,0 +1,53 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="fragmentShader" type="text/something-not-javascript">
+// A matrix constructor with two writes and reads to the same variable inside it in different parameters must succeed "mat2(index++, vec4(index++))"
+// ESSL 1.00 spec section 5.4 Constructors: "Arguments are evaluated from left to right."
+precision mediump float;
+bool equal(mat2 m1, mat2 m2)
+{
+ float EPSILON = 0.00001;
+ for (int i = 0; i < 2; i++) {
+ for (int j = 0; j < 2; j++) {
+ if (abs(m1[i][j] - m2[i][j]) > EPSILON)
+ return false;
+ }
+ }
+ return true;
+}
+void main()
+{
+ int i = 0;
+ mat2 m = mat2(i++, vec4(i++));
+ if (equal(m, mat2(0, 1, 1, 1)))
+ gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
+ else
+ gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
+}
+</script>
+
+<script>
+"use strict";
+GLSLConformanceTester.runRenderTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-vec2.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-vec2.html
new file mode 100644
index 0000000000..6fa0d2af52
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-vec2.html
@@ -0,0 +1,39 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+<script src="../../../js/glsl-constructor-tests-generator.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+"use strict";
+var targetType = "vec2";
+description("Test " + targetType + " constructor expressions.");
+
+var testSet = GLSLConstructorTestsGenerator.getDefaultTestSet(targetType);
+
+// Generate tests
+var testCases = GLSLConstructorTestsGenerator.getConstructorTests(targetType, testSet);
+
+// Run the tests
+GLSLConformanceTester.runTests(testCases);
+
+debug("");
+var successfullyParsed = true;
+</script>
+</body>
+</html>
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-vec3.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-vec3.html
new file mode 100644
index 0000000000..b5e1a7cd4d
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-vec3.html
@@ -0,0 +1,39 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+<script src="../../../js/glsl-constructor-tests-generator.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+"use strict";
+var targetType = "vec3";
+description("Test " + targetType + " constructor expressions.");
+
+var testSet = GLSLConstructorTestsGenerator.getDefaultTestSet(targetType);
+
+// Generate tests
+var testCases = GLSLConstructorTestsGenerator.getConstructorTests(targetType, testSet);
+
+// Run the tests
+GLSLConformanceTester.runTests(testCases);
+
+debug("");
+var successfullyParsed = true;
+</script>
+</body>
+</html>
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-vec4.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-vec4.html
new file mode 100644
index 0000000000..c66fa470a0
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/constructors/glsl-construct-vec4.html
@@ -0,0 +1,39 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+<script src="../../../js/glsl-constructor-tests-generator.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+"use strict";
+var targetType = "vec4";
+description("Test " + targetType + " constructor expressions.");
+
+var testSet = GLSLConstructorTestsGenerator.getDefaultTestSet(targetType);
+
+// Generate tests
+var testCases = GLSLConstructorTestsGenerator.getConstructorTests(targetType, testSet);
+
+// Run the tests
+GLSLConformanceTester.runTests(testCases);
+
+debug("");
+var successfullyParsed = true;
+</script>
+</body>
+</html>