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diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/functions/glsl-function-mod-float.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/functions/glsl-function-mod-float.html
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+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/functions/glsl-function-mod-float.html
@@ -0,0 +1,53 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>GLSL mod-float function test</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"> </script>
+<script src="../../../js/glsl-generator.js"> </script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+"use strict";
+GLSLGenerator.runFeatureTest({
+ feature: "mod",
+ args: "$(type) value, float divisor",
+ baseArgs: "value$(field), divisor",
+ testFunc: "$(func)($(arg0), float)",
+ fragmentTolerance: 1,
+ emuFunc: ["float $(func)_base(float value, float divisor) {",
+ " return value - divisor * floor(value / divisor);",
+ "}"].join("\n"),
+ gridRes: 8,
+ tests: [
+ ["$(output) = vec4(",
+ " $(func)($(input).x * 6.0 - 3.0, 1.5) / 1.5,",
+ " $(func)($(input).y * 6.0 - 3.0, 1.5) / 1.5,",
+ " 0,",
+ " 1);"].join("\n"),
+ ["$(output) = vec4(",
+ " $(func)($(input).xy * 6.0 - vec2(3, 3), 1.5) / 1.5,",
+ " 0, 1);"].join("\n"),
+ ["$(output) = vec4(",
+ " $(func)($(input).xyz * 6.0 - vec3(3, 3, 3), 1.5) / 1.5,",
+ " 1);"].join("\n"),
+ ["$(output) = ",
+ " $(func)($(input) * 6.0 - vec4(3, 3, 3, 3), 1.5) / 1.5;"].join("\n")
+ ]
+});
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+