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-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/equal_ivec2_vec2.vert.html | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/equal_ivec2_vec2.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/equal_ivec2_vec2.vert.html new file mode 100644 index 0000000000..8d16edde32 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/equal_ivec2_vec2.vert.html @@ -0,0 +1,37 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL GLSL Conformance Tests</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +<script src="../../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="vertexShader" type="text/something-not-javascript"> + +// implicit cast of ivec2 to vec2 in comparision should fail +void main() +{ + bool b = vec2(1.0, 2.0) == ivec2(1, 2); +} +</script> +<script> +"use strict"; +GLSLConformanceTester.runTest(); +var successfullyParsed = true; +</script> +</body> +</html> + + |