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-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/00_test_list.txt65
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/add_int_float.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/add_int_mat2.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/add_int_mat3.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/add_int_mat4.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/add_int_vec2.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/add_int_vec3.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/add_int_vec4.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/add_ivec2_vec2.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/add_ivec3_vec3.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/add_ivec4_vec4.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/assign_int_to_float.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/assign_ivec2_to_vec2.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/assign_ivec3_to_vec3.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/assign_ivec4_to_vec4.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/construct_struct.vert.html40
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/divide_int_float.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/divide_int_mat2.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/divide_int_mat3.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/divide_int_mat4.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/divide_int_vec2.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/divide_int_vec3.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/divide_int_vec4.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/divide_ivec2_vec2.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/divide_ivec3_vec3.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/divide_ivec4_vec4.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/equal_int_float.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/equal_ivec2_vec2.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/equal_ivec3_vec3.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/equal_ivec4_vec4.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/function_int_float.vert.html40
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/function_ivec2_vec2.vert.html40
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/function_ivec3_vec3.vert.html40
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/function_ivec4_vec4.vert.html40
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/greater_than.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/greater_than_equal.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/less_than.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/less_than_equal.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/multiply_int_float.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/multiply_int_mat2.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/multiply_int_mat3.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/multiply_int_mat4.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/multiply_int_vec2.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/multiply_int_vec3.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/multiply_int_vec4.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/multiply_ivec2_vec2.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/multiply_ivec3_vec3.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/multiply_ivec4_vec4.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/not_equal_int_float.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/not_equal_ivec2_vec2.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/not_equal_ivec3_vec3.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/not_equal_ivec4_vec4.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/subtract_int_float.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/subtract_int_mat2.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/subtract_int_mat3.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/subtract_int_mat4.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/subtract_int_vec2.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/subtract_int_vec3.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/subtract_int_vec4.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/subtract_ivec2_vec2.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/subtract_ivec3_vec3.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/subtract_ivec4_vec4.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/ternary_int_float.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/ternary_ivec2_vec2.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/ternary_ivec3_vec3.vert.html37
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/ternary_ivec4_vec4.vert.html37
66 files changed, 2485 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/00_test_list.txt b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/00_test_list.txt
new file mode 100644
index 0000000000..d700b29a56
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/00_test_list.txt
@@ -0,0 +1,65 @@
+add_int_float.vert.html
+add_int_mat2.vert.html
+add_int_mat3.vert.html
+add_int_mat4.vert.html
+add_int_vec2.vert.html
+add_int_vec3.vert.html
+add_int_vec4.vert.html
+add_ivec2_vec2.vert.html
+add_ivec3_vec3.vert.html
+add_ivec4_vec4.vert.html
+assign_int_to_float.vert.html
+assign_ivec2_to_vec2.vert.html
+assign_ivec3_to_vec3.vert.html
+assign_ivec4_to_vec4.vert.html
+construct_struct.vert.html
+divide_int_float.vert.html
+divide_int_mat2.vert.html
+divide_int_mat3.vert.html
+divide_int_mat4.vert.html
+divide_int_vec2.vert.html
+divide_int_vec3.vert.html
+divide_int_vec4.vert.html
+divide_ivec2_vec2.vert.html
+divide_ivec3_vec3.vert.html
+divide_ivec4_vec4.vert.html
+equal_int_float.vert.html
+equal_ivec2_vec2.vert.html
+equal_ivec3_vec3.vert.html
+equal_ivec4_vec4.vert.html
+function_int_float.vert.html
+function_ivec2_vec2.vert.html
+function_ivec3_vec3.vert.html
+function_ivec4_vec4.vert.html
+greater_than.vert.html
+greater_than_equal.vert.html
+less_than.vert.html
+less_than_equal.vert.html
+multiply_int_float.vert.html
+multiply_int_mat2.vert.html
+multiply_int_mat3.vert.html
+multiply_int_mat4.vert.html
+multiply_int_vec2.vert.html
+multiply_int_vec3.vert.html
+multiply_int_vec4.vert.html
+multiply_ivec2_vec2.vert.html
+multiply_ivec3_vec3.vert.html
+multiply_ivec4_vec4.vert.html
+not_equal_int_float.vert.html
+not_equal_ivec2_vec2.vert.html
+not_equal_ivec3_vec3.vert.html
+not_equal_ivec4_vec4.vert.html
+subtract_int_float.vert.html
+subtract_int_mat2.vert.html
+subtract_int_mat3.vert.html
+subtract_int_mat4.vert.html
+subtract_int_vec2.vert.html
+subtract_int_vec3.vert.html
+subtract_int_vec4.vert.html
+subtract_ivec2_vec2.vert.html
+subtract_ivec3_vec3.vert.html
+subtract_ivec4_vec4.vert.html
+ternary_int_float.vert.html
+ternary_ivec2_vec2.vert.html
+ternary_ivec3_vec3.vert.html
+ternary_ivec4_vec4.vert.html
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/add_int_float.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/add_int_float.vert.html
new file mode 100644
index 0000000000..6805834dcd
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/add_int_float.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast adding integer to float should fail
+void main()
+{
+ float f = 1.0 + 1;
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/add_int_mat2.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/add_int_mat2.vert.html
new file mode 100644
index 0000000000..89eed34cc1
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/add_int_mat2.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast adding integer to mat2 should fail
+void main()
+{
+ mat2 f = mat2(1.0) + 1;
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/add_int_mat3.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/add_int_mat3.vert.html
new file mode 100644
index 0000000000..6a921d4012
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/add_int_mat3.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast adding integer to mat3 should fail
+void main()
+{
+ mat3 f = mat3(1.0) + 1;
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/add_int_mat4.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/add_int_mat4.vert.html
new file mode 100644
index 0000000000..17c134d096
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/add_int_mat4.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast adding integer to mat4 should fail
+void main()
+{
+ mat4 f = mat4(1.0) + 1;
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/add_int_vec2.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/add_int_vec2.vert.html
new file mode 100644
index 0000000000..d985b77e74
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/add_int_vec2.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast adding integer to vec2 should fail
+void main()
+{
+ vec2 f = vec2(1.0, 2.0) + 1;
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/add_int_vec3.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/add_int_vec3.vert.html
new file mode 100644
index 0000000000..2db9028769
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/add_int_vec3.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast adding integer to vec3 should fail
+void main()
+{
+ vec3 f = vec3(1.0, 2.0, 3.0) + 1;
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/add_int_vec4.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/add_int_vec4.vert.html
new file mode 100644
index 0000000000..6cca2d9887
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/add_int_vec4.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast adding integer to vec4 should fail
+void main()
+{
+ vec4 f = vec4(1.0, 2.0, 3.0, 4.0) + 1;
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/add_ivec2_vec2.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/add_ivec2_vec2.vert.html
new file mode 100644
index 0000000000..86cd54eb5d
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/add_ivec2_vec2.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast adding ivec2 to vec2 should fail
+void main()
+{
+ vec2 f = vec2(1.0, 2.0) + ivec2(1, 2);
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/add_ivec3_vec3.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/add_ivec3_vec3.vert.html
new file mode 100644
index 0000000000..dfcbe64110
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/add_ivec3_vec3.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast adding ivec3 to vec3 should fail
+void main()
+{
+ vec3 f = vec3(1.0, 2.0, 3.0) + ivec3(1, 2, 3);
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/add_ivec4_vec4.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/add_ivec4_vec4.vert.html
new file mode 100644
index 0000000000..54c55be4f4
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/add_ivec4_vec4.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast adding ivec4 to vec4 should fail
+void main()
+{
+ vec4 f = vec4(1.0, 2.0, 3.0, 4.0) + ivec4(1, 2, 3, 4);
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/assign_int_to_float.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/assign_int_to_float.vert.html
new file mode 100644
index 0000000000..d3f835e218
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/assign_int_to_float.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast assing int to float should fail
+void main()
+{
+ float f = -123;
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/assign_ivec2_to_vec2.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/assign_ivec2_to_vec2.vert.html
new file mode 100644
index 0000000000..ccaed7e041
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/assign_ivec2_to_vec2.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast assigning ivec2 to vec2 should fail
+void main()
+{
+ vec2 f = ivec2(1, 2);
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/assign_ivec3_to_vec3.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/assign_ivec3_to_vec3.vert.html
new file mode 100644
index 0000000000..35f0ee4029
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/assign_ivec3_to_vec3.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast assigning ivec3 to vec3 should fail
+void main()
+{
+ vec3 f = ivec3(1, 2, 3);
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/assign_ivec4_to_vec4.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/assign_ivec4_to_vec4.vert.html
new file mode 100644
index 0000000000..8745a50f50
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/assign_ivec4_to_vec4.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast assigning ivec4 to vec4 should fail
+void main()
+{
+ vec4 f = ivec4(1, 2, 3, 4);
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/construct_struct.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/construct_struct.vert.html
new file mode 100644
index 0000000000..c62dc731f3
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/construct_struct.vert.html
@@ -0,0 +1,40 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast from int to float in struct initializer should fail
+struct Foo {
+ float bar;
+};
+
+void main() {
+ Foo foo = Foo(1);
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/divide_int_float.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/divide_int_float.vert.html
new file mode 100644
index 0000000000..902b2e9669
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/divide_int_float.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of float divided by int should fail
+void main()
+{
+ float f = 1.0 / 1;
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/divide_int_mat2.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/divide_int_mat2.vert.html
new file mode 100644
index 0000000000..ac7a547249
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/divide_int_mat2.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of mat2 divided by int should fail
+void main()
+{
+ mat2 f = mat2(1.0) / 1;
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/divide_int_mat3.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/divide_int_mat3.vert.html
new file mode 100644
index 0000000000..2ad85937a2
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/divide_int_mat3.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of mat3 divided by int should fail
+void main()
+{
+ mat3 f = mat3(1.0) / 1;
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/divide_int_mat4.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/divide_int_mat4.vert.html
new file mode 100644
index 0000000000..df22909191
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/divide_int_mat4.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of mat4 divided by int should fail
+void main()
+{
+ mat4 f = mat4(1.0) / 1;
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/divide_int_vec2.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/divide_int_vec2.vert.html
new file mode 100644
index 0000000000..545ca3e341
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/divide_int_vec2.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of vec2 divided by int should fail
+void main()
+{
+ vec2 f = vec2(1.0, 2.0) / 1;
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/divide_int_vec3.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/divide_int_vec3.vert.html
new file mode 100644
index 0000000000..fa80b9836a
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/divide_int_vec3.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of vec3 divided by int should fail
+void main()
+{
+ vec3 f = vec3(1.0, 2.0, 3.0) / 1;
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/divide_int_vec4.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/divide_int_vec4.vert.html
new file mode 100644
index 0000000000..136de073c1
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/divide_int_vec4.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of vec4 divided by int should fail
+void main()
+{
+ vec4 f = vec4(1.0, 2.0, 3.0, 4.0) / 1;
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/divide_ivec2_vec2.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/divide_ivec2_vec2.vert.html
new file mode 100644
index 0000000000..de88cd680b
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/divide_ivec2_vec2.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of vec2 divided by ivec2 should fail
+void main()
+{
+ vec2 f = vec2(1.0, 2.0) / ivec2(1, 2);
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/divide_ivec3_vec3.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/divide_ivec3_vec3.vert.html
new file mode 100644
index 0000000000..99e8a69a09
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/divide_ivec3_vec3.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of vec3 divided by ivec3 should fail
+void main()
+{
+ vec3 f = vec3(1.0, 2.0, 3.0) / ivec3(1, 2, 3);
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/divide_ivec4_vec4.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/divide_ivec4_vec4.vert.html
new file mode 100644
index 0000000000..2039ba9e1c
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/divide_ivec4_vec4.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of vec4 divided by ivec4 should fail
+void main()
+{
+ vec4 f = vec4(1.0, 2.0, 3.0, 4.0) / ivec4(1, 2, 3, 4);
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/equal_int_float.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/equal_int_float.vert.html
new file mode 100644
index 0000000000..ebfdb6ae54
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/equal_int_float.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of int to float in comparision should fail
+void main()
+{
+ bool b = 1.0 == 1;
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/equal_ivec2_vec2.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/equal_ivec2_vec2.vert.html
new file mode 100644
index 0000000000..8d16edde32
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/equal_ivec2_vec2.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of ivec2 to vec2 in comparision should fail
+void main()
+{
+ bool b = vec2(1.0, 2.0) == ivec2(1, 2);
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/equal_ivec3_vec3.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/equal_ivec3_vec3.vert.html
new file mode 100644
index 0000000000..a6951cb77f
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/equal_ivec3_vec3.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of ivec3 to vec3 in comparision should fail
+void main()
+{
+ bool b = vec3(1.0, 2.0, 3.0) == ivec3(1, 2, 3);
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/equal_ivec4_vec4.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/equal_ivec4_vec4.vert.html
new file mode 100644
index 0000000000..39bdbafee2
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/equal_ivec4_vec4.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of ivec4 to vec4 in comparision should fail
+void main()
+{
+ bool b = vec4(1.0, 2.0, 3.0, 4.0) == ivec4(1, 2, 3, 4);
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/function_int_float.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/function_int_float.vert.html
new file mode 100644
index 0000000000..0a20eeab37
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/function_int_float.vert.html
@@ -0,0 +1,40 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of int to float in function argument should fail
+float foo(float f) {
+ return f;
+}
+
+void main() {
+ float f = foo(1);
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/function_ivec2_vec2.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/function_ivec2_vec2.vert.html
new file mode 100644
index 0000000000..d4401c25c9
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/function_ivec2_vec2.vert.html
@@ -0,0 +1,40 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of ivec2 to vec2 in function argument should fail
+vec2 foo(vec2 f) {
+ return f;
+}
+
+void main() {
+ vec2 f = foo(ivec2(1, 2));
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/function_ivec3_vec3.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/function_ivec3_vec3.vert.html
new file mode 100644
index 0000000000..1658ac5de8
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/function_ivec3_vec3.vert.html
@@ -0,0 +1,40 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of ivec3 to vec3 in function argument should fail
+vec3 foo(vec3 f) {
+ return f;
+}
+
+void main() {
+ vec3 f = foo(ivec3(1, 2, 3));
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/function_ivec4_vec4.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/function_ivec4_vec4.vert.html
new file mode 100644
index 0000000000..87e49c503d
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/function_ivec4_vec4.vert.html
@@ -0,0 +1,40 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of ivec4 to vec4 in function argument should fail
+vec4 foo(vec4 f) {
+ return f;
+}
+
+void main() {
+ vec4 f = foo(ivec4(1, 2, 3, 4));
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/greater_than.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/greater_than.vert.html
new file mode 100644
index 0000000000..73c2164a08
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/greater_than.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of int to float with greater than should fail
+void main()
+{
+ bool b = 1.0 > 1;
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/greater_than_equal.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/greater_than_equal.vert.html
new file mode 100644
index 0000000000..58dfe5ed77
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/greater_than_equal.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of int to float with greater than or equal to should fail
+void main()
+{
+ bool b = 1.0 >= 1;
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/less_than.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/less_than.vert.html
new file mode 100644
index 0000000000..c1addc6316
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/less_than.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of int to float with less than should fail
+void main()
+{
+ bool b = 1.0 < 1;
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/less_than_equal.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/less_than_equal.vert.html
new file mode 100644
index 0000000000..a4a7573e40
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/less_than_equal.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of int to float with less than or equal to should fail
+void main()
+{
+ bool b = 1.0 <= 1;
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/multiply_int_float.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/multiply_int_float.vert.html
new file mode 100644
index 0000000000..5e14dba1af
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/multiply_int_float.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of int to float in multiply should fail
+void main()
+{
+ float f = 1.0 * 1;
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/multiply_int_mat2.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/multiply_int_mat2.vert.html
new file mode 100644
index 0000000000..36ec2ae995
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/multiply_int_mat2.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of int to mat2 in multiply should fail
+void main()
+{
+ mat2 f = mat2(1.0) * 1;
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/multiply_int_mat3.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/multiply_int_mat3.vert.html
new file mode 100644
index 0000000000..a44379ccd7
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/multiply_int_mat3.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of int to mat3 in multiply should fail
+void main()
+{
+ mat3 f = mat3(1.0) * 1;
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/multiply_int_mat4.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/multiply_int_mat4.vert.html
new file mode 100644
index 0000000000..f33d147f36
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/multiply_int_mat4.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of int to mat4 in multiply should fail
+void main()
+{
+ mat4 f = mat4(1.0) * 1;
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/multiply_int_vec2.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/multiply_int_vec2.vert.html
new file mode 100644
index 0000000000..ff83c9a657
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/multiply_int_vec2.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of int to vec2 in multiply should fail
+void main()
+{
+ vec2 f = vec2(1.0, 2.0) * 1;
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/multiply_int_vec3.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/multiply_int_vec3.vert.html
new file mode 100644
index 0000000000..a39872f21f
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/multiply_int_vec3.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of int to vec3 in multiply should fail
+void main()
+{
+ vec3 f = vec3(1.0, 2.0, 3.0) * 1;
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/multiply_int_vec4.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/multiply_int_vec4.vert.html
new file mode 100644
index 0000000000..8543b6d410
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/multiply_int_vec4.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of int to vec4 in multiply should fail
+void main()
+{
+ vec4 f = vec4(1.0, 2.0, 3.0, 4.0) * 1;
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/multiply_ivec2_vec2.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/multiply_ivec2_vec2.vert.html
new file mode 100644
index 0000000000..03d797a333
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/multiply_ivec2_vec2.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of ivec2 to vec2 in multiply should fail
+void main()
+{
+ vec2 f = vec2(1.0, 2.0) * ivec2(1, 2);
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/multiply_ivec3_vec3.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/multiply_ivec3_vec3.vert.html
new file mode 100644
index 0000000000..92951c42f6
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/multiply_ivec3_vec3.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of ivec3 to vec3 in multiply should fail
+void main()
+{
+ vec3 f = vec3(1.0, 2.0, 3.0) * ivec3(1, 2, 3);
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/multiply_ivec4_vec4.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/multiply_ivec4_vec4.vert.html
new file mode 100644
index 0000000000..c5b3ce4741
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/multiply_ivec4_vec4.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of ivec4 to vec4 in multiply should fail
+void main()
+{
+ vec4 f = vec4(1.0, 2.0, 3.0, 4.0) * ivec4(1, 2, 3, 4);
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/not_equal_int_float.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/not_equal_int_float.vert.html
new file mode 100644
index 0000000000..9a87af0ae4
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/not_equal_int_float.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of int to float in not equal comparison should fail
+void main()
+{
+ bool b = 1.0 != 1;
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/not_equal_ivec2_vec2.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/not_equal_ivec2_vec2.vert.html
new file mode 100644
index 0000000000..81984c9cca
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/not_equal_ivec2_vec2.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of ivec2 to vec2 in not equal comparison should fail
+void main()
+{
+ bool b = vec2(1.0, 2.0) != ivec2(1, 2);
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/not_equal_ivec3_vec3.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/not_equal_ivec3_vec3.vert.html
new file mode 100644
index 0000000000..3b1acc1527
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/not_equal_ivec3_vec3.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of ivec3 to vec3 in not equal comparison should fail
+void main()
+{
+ bool b = vec3(1.0, 2.0, 3.0) != ivec3(1, 2, 3);
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/not_equal_ivec4_vec4.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/not_equal_ivec4_vec4.vert.html
new file mode 100644
index 0000000000..a28210486c
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/not_equal_ivec4_vec4.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of ivec4 to vec4 in not equal comparison should fail
+void main()
+{
+ bool b = vec4(1.0, 2.0, 3.0, 4.0) != ivec4(1, 2, 3, 4);
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/subtract_int_float.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/subtract_int_float.vert.html
new file mode 100644
index 0000000000..0a9ee88498
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/subtract_int_float.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of int to float in subtraction should fail
+void main()
+{
+ float f = 1.0 - 1;
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/subtract_int_mat2.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/subtract_int_mat2.vert.html
new file mode 100644
index 0000000000..c6ac5e3fc0
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/subtract_int_mat2.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of int to mat2 in subtraction should fail
+void main()
+{
+ mat2 f = mat2(1.0) - 1;
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/subtract_int_mat3.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/subtract_int_mat3.vert.html
new file mode 100644
index 0000000000..bb04a9094b
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/subtract_int_mat3.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of int to mat3 in subtraction should fail
+void main()
+{
+ mat3 f = mat3(1.0) - 1;
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/subtract_int_mat4.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/subtract_int_mat4.vert.html
new file mode 100644
index 0000000000..e1dc2807b6
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/subtract_int_mat4.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of int to mat4 in subtraction should fail
+void main()
+{
+ mat4 f = mat4(1.0) - 1;
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/subtract_int_vec2.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/subtract_int_vec2.vert.html
new file mode 100644
index 0000000000..0a89e5f4e4
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/subtract_int_vec2.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of int to vec2 in subtraction should fail
+void main()
+{
+ vec2 f = vec2(1.0, 2.0) - 1;
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/subtract_int_vec3.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/subtract_int_vec3.vert.html
new file mode 100644
index 0000000000..ec0fdc673b
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/subtract_int_vec3.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of int to vec3 in subtraction should fail
+void main()
+{
+ vec3 f = vec3(1.0, 2.0, 3.0) - 1;
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/subtract_int_vec4.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/subtract_int_vec4.vert.html
new file mode 100644
index 0000000000..fc53e4ae55
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/subtract_int_vec4.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of int to vec4 in subtraction should fail
+void main()
+{
+ vec4 f = vec4(1.0, 2.0, 3.0, 4.0) - 1;
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/subtract_ivec2_vec2.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/subtract_ivec2_vec2.vert.html
new file mode 100644
index 0000000000..770384258a
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/subtract_ivec2_vec2.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of ivec2 to vec2 in subtraction should fail
+void main()
+{
+ vec2 f = vec2(1.0, 2.0) - ivec2(1, 2);
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/subtract_ivec3_vec3.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/subtract_ivec3_vec3.vert.html
new file mode 100644
index 0000000000..1203b09a3a
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/subtract_ivec3_vec3.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of ivec3 to vec3 in subtraction should fail
+void main()
+{
+ vec3 f = vec3(1.0, 2.0, 3.0) - ivec3(1, 2, 3);
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/subtract_ivec4_vec4.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/subtract_ivec4_vec4.vert.html
new file mode 100644
index 0000000000..e440bec91f
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/subtract_ivec4_vec4.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of ivec4 to vec4 in subtraction should fail
+void main()
+{
+ vec4 f = vec4(1.0, 2.0, 3.0, 4.0) - ivec4(1, 2, 3, 4);
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/ternary_int_float.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/ternary_int_float.vert.html
new file mode 100644
index 0000000000..7898bb92e8
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/ternary_int_float.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of int to float in ternary expression should fail
+void main()
+{
+ float f = true ? 1.0 : 1;
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/ternary_ivec2_vec2.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/ternary_ivec2_vec2.vert.html
new file mode 100644
index 0000000000..08dca0cc02
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/ternary_ivec2_vec2.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of ivec2 to vec2 in ternary expression should fail
+void main()
+{
+ vec2 f = true ? vec2(1.0, 2.0) : ivec2(1, 2);
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/ternary_ivec3_vec3.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/ternary_ivec3_vec3.vert.html
new file mode 100644
index 0000000000..a281e59296
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/ternary_ivec3_vec3.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of ivec3 to vec3 in ternary expression should fail
+void main()
+{
+ vec3 f = true ? vec3(1.0, 2.0, 3.0) : ivec3(1, 2, 3);
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/ternary_ivec4_vec4.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/ternary_ivec4_vec4.vert.html
new file mode 100644
index 0000000000..ba2b669b8f
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/implicit/ternary_ivec4_vec4.vert.html
@@ -0,0 +1,37 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// implicit cast of ivec4 to vec4 in ternary expression should fail
+void main()
+{
+ vec4 f = true ? vec4(1.0, 2.0, 3.0, 4.0) : ivec4(1, 2, 3, 4);
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+