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-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/literals/00_test_list.txt3
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/literals/float_literal.vert.html51
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/literals/literal_precision.html35
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/literals/overflow_leak.vert.html61
4 files changed, 150 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/literals/00_test_list.txt b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/literals/00_test_list.txt
new file mode 100644
index 0000000000..50802bf346
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/literals/00_test_list.txt
@@ -0,0 +1,3 @@
+float_literal.vert.html
+--min-version 1.0.3 literal_precision.html
+overflow_leak.vert.html
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/literals/float_literal.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/literals/float_literal.vert.html
new file mode 100644
index 0000000000..86bbf8a883
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/literals/float_literal.vert.html
@@ -0,0 +1,51 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// parsing floating point literals should succeed
+void main() {
+ float zero = 0.0;
+ float fractionalConstant = 1.0;
+ float fractionalConstantExponent = 1.0e1;
+ float fractionalConstantPosExponent = 1.0e+1;
+ float fractionalConstantNegExponent = 1.0e-1;
+ float digitSequenceExponent = 1e1;
+ float digitSequencePosExponent = 1e+1;
+ float digitSequenceNegExponent = 1e-1;
+ float pointDigit = .1;
+ float digitPoint= 1.;
+ float upperCaseExponent = 1.0E1;
+ highp float posInRange = 4611686018427387903.; // 2^62 - 1
+ highp float posOutRange = 4611686018427387905.; // 2^62 + 1
+ highp float posHuge = 1E100;
+ highp float negInRange = -4611686018427387903.;
+ highp float negOutRange = -4611686018427387905.;
+ highp float negHuge = -1E100;
+ gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/literals/literal_precision.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/literals/literal_precision.html
new file mode 100644
index 0000000000..c2ccbbe1ce
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/literals/literal_precision.html
@@ -0,0 +1,35 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+
+// parsing floating point literals with precision should fail
+void main() {
+ mediump float zero = mediump 0.0;
+ gl_Position = vec4(zero, 0.0, 0.0, 1.0);
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/literals/overflow_leak.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/literals/overflow_leak.vert.html
new file mode 100644
index 0000000000..b11960dd5f
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/literals/overflow_leak.vert.html
@@ -0,0 +1,61 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<canvas id="example" width="2" height="2"> </canvas>
+<script id="vshader" type="x-shader/x-vertex">
+// float literal overflow should not affect next literal parsing.
+precision mediump float;
+
+varying vec4 v_color;
+attribute vec4 a_position;
+void main() {
+ highp float floatOverflow = 1E100;
+ int i = 10;
+ if (i == 10)
+ v_color = vec4(0.0, 1.0, 0.0, 1.0);
+ else
+ v_color = vec4(1.0, 0.0, 0.0, 1.0);
+ gl_Position = a_position;
+}
+</script>
+<script id="fshader" type="x-shader/x-fragment">
+precision mediump float;
+
+varying vec4 v_color;
+void main() {
+ gl_FragColor = v_color;
+}
+</script>
+<script>
+"use strict";
+description();
+var wtu = WebGLTestUtils;
+var gl = wtu.create3DContext("example");
+wtu.setupUnitQuad(gl);
+var program = wtu.setupProgram(gl, ["vshader", "fshader"]);
+if (!program)
+ testFailed("Fail to setup program");
+wtu.clearAndDrawUnitQuad(gl);
+wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green");
+
+var successfullyParsed = true;
+</script>
+<script src="../../../js/js-test-post.js"></script>
+</body>
+</html>