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-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/matrices/00_test_list.txt3
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/matrices/glsl-mat3-construction.html72
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/matrices/glsl-mat4-to-mat3.html70
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/matrices/matrix-compound-multiply.html71
4 files changed, 216 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/matrices/00_test_list.txt b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/matrices/00_test_list.txt
new file mode 100644
index 0000000000..74693de0ea
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/matrices/00_test_list.txt
@@ -0,0 +1,3 @@
+glsl-mat4-to-mat3.html
+--min-version 1.0.3 glsl-mat3-construction.html
+--min-version 1.0.4 matrix-compound-multiply.html
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/matrices/glsl-mat3-construction.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/matrices/glsl-mat3-construction.html
new file mode 100644
index 0000000000..bca1bdb706
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/matrices/glsl-mat3-construction.html
@@ -0,0 +1,72 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>GLSL mat3 construction test</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"> </script>
+<script src="../../../js/glsl-generator.js"> </script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="shader_emu" type="something-not-js">
+mat3 mat3_emu(vec3 v3_0, vec3 v3_1, vec3 v3_2) {
+ mat3 test;
+ test[0] = v3_0;
+ test[1] = v3_1;
+ test[2] = v3_2;
+ return test;
+}
+</script>
+<script id="shader_test" type="something-not-js">
+ vec3 v3 = vec3($(input).xyz);
+ mat3 m3 = $(conversion)(v3, v3, v3);
+ vec3 c;
+ if ($(input).y < 0.33) {
+ c = m3[0];
+ } else if ($(input).y > 0.66) {
+ c = m3[1];
+ } else {
+ c = m3[2];
+ }
+ $(output) = vec4(c, 1);
+</script>
+<script>
+"use strict";
+// See resources glsl-generator runBasicTest for how this works
+var wtu = WebGLTestUtils;
+GLSLGenerator.runBasicTest({
+ gridRes: 8,
+ tests: [
+ {
+ name: "vec3 to mat3",
+ reference: {
+ shader: wtu.getScript("shader_test"),
+ subs: {
+ emu: wtu.getScript("shader_emu"),
+ conversion: "mat3_emu"
+ }
+ },
+ test: {
+ shader: wtu.getScript("shader_test"),
+ subs: {
+ conversion: "mat3"
+ },
+ }
+ }
+ ]
+});
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/matrices/glsl-mat4-to-mat3.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/matrices/glsl-mat4-to-mat3.html
new file mode 100644
index 0000000000..4716c630cb
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/matrices/glsl-mat4-to-mat3.html
@@ -0,0 +1,70 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>GLSL mat4 to mat3 test</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"> </script>
+<script src="../../../js/glsl-generator.js"> </script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="shader_emu" type="something-not-js">
+mat3 mat3_emu(mat4 m4) {
+ return mat3(
+ m4[0][0], m4[0][1], m4[0][2],
+ m4[1][0], m4[1][1], m4[1][2],
+ m4[2][0], m4[2][1], m4[2][2]);
+}
+</script>
+<script id="shader_test" type="something-not-js">
+ mat4 m4 = mat4($(input), $(input).yzwx, $(input).zwxy, $(input).wxyz);
+ mat3 m3 = $(conversion)(m4);
+ vec3 c;
+ if ($(input).y < 0.33) {
+ c = m3[0];
+ } else if ($(input).y > 0.66) {
+ c = m3[1];
+ } else {
+ c = m3[2];
+ }
+ $(output) = vec4(c, 1);
+</script>
+<script>
+"use strict";
+// See resources glsl-generator runBasicTest for how this works
+var wtu = WebGLTestUtils;
+GLSLGenerator.runBasicTest({
+ gridRes: 8,
+ tests: [
+ {
+ name: "mat4 to mat3",
+ reference: {
+ shader: wtu.getScript("shader_test"),
+ subs: {
+ emu: wtu.getScript("shader_emu"),
+ conversion: "mat3_emu"
+ }
+ },
+ test: {
+ shader: wtu.getScript("shader_test"),
+ subs: {
+ conversion: "mat3"
+ },
+ }
+ }
+ ]
+});
+var successfullyParsed = true;
+</script>
+</body>
+</html>
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/matrices/matrix-compound-multiply.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/matrices/matrix-compound-multiply.html
new file mode 100644
index 0000000000..a485160c56
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/matrices/matrix-compound-multiply.html
@@ -0,0 +1,71 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>Matrix compound multiplication test</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<canvas id="canvas" width="256" height="256"> </canvas>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vshader" type="x-shader/x-vertex">
+attribute vec3 aPosition;
+
+void main() {
+ gl_Position = vec4(aPosition, 1);
+}
+</script>
+<script id="fshader" type="x-shader/x-fragment">
+precision mediump float;
+
+void main() {
+ $(type) a = $(type)(0.0);
+ $(type) b = $(type)(0.0);
+ a[1][1] = 3.0; // 2nd column, 2nd row
+ b[0][1] = 2.0; // 1st column, 2nd row
+ $(type) c = a * b;
+ a *= b;
+ $(type) diffMat = a - c;
+ float diff = length(diffMat[0]) + length(diffMat[1]);
+ gl_FragColor = vec4(0.0, diff < 0.01 ? 1.0 : 0.0, 0.0, 1.0);
+}
+</script>
+<script type="application/javascript">
+"use strict";
+description("Matrix compound multiplication test comparing against normal multiplication.");
+debug("");
+var wtu = WebGLTestUtils;
+function test() {
+ var gl = wtu.create3DContext("canvas");
+ if (!gl) {
+ testFailed("context does not exist");
+ return;
+ }
+ wtu.setupUnitQuad(gl);
+ var fshaderTemplate = wtu.getScript('fshader');
+
+ var types = ['mat2', 'mat3', 'mat4'];
+ for (var i = 0; i < types.length; ++i) {
+ debug('');
+ debug('Testing type ' + types[i]);
+ var fshaderSource = wtu.replaceParams(fshaderTemplate, {type: types[i]});
+ var program = wtu.setupProgram(gl, ['vshader', fshaderSource], ["aPosition"], undefined, true);
+ wtu.drawUnitQuad(gl);
+ wtu.checkCanvas(gl, [0, 255, 0, 255], 'should be green');
+ }
+};
+
+test();
+finishTest();
+</script>
+</body>
+</html>