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-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/expression-list-in-declarator-initializer.html | 68 |
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diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/expression-list-in-declarator-initializer.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/expression-list-in-declarator-initializer.html new file mode 100644 index 0000000000..3db79d94e5 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/expression-list-in-declarator-initializer.html @@ -0,0 +1,68 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<link rel="stylesheet" href="../../../resources/js-test-style.css" /> +<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css" /> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +<script src="../../../js/glsl-conformance-test.js"></script> +<title></title> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="fragmentShader" type="text/something-not-javascript"> +precision mediump float; +void main() { + $(type) a, b; + $(type) c = (b = $(initializer), a = b); + gl_FragColor = $(asVec4); +} +</script> +<script> +"use strict"; +description("Verifies expression lists in declarator initializers work correctly."); +var tests = []; +var wtu = WebGLTestUtils; +var typeInfos = [ + { type: 'float', initializer: '1.0', asVec4: 'vec4(0.0,$(var),0.0,1.0)' }, + { type: 'vec2', initializer: 'vec2(0.0, 1.0)', asVec4: 'vec4($(var),0.0,1.0)' }, + { type: 'vec3', initializer: 'vec3(0.0, 1.0, 0.0)', asVec4: 'vec4($(var),1.0)' }, + { type: 'vec4', initializer: 'vec4(0.0, 1.0, 0.0, 1.0)', asVec4: '$(var)' }, + { type: 'int', initializer: '1', asVec4: 'vec4(0.0,$(var),0.0,1.0)' }, + { type: 'ivec2', initializer: 'ivec2(0, 1)', asVec4: 'vec4($(var),0.0,1.0)' }, + { type: 'ivec3', initializer: 'ivec3(0, 1, 0)', asVec4: 'vec4($(var),1.0)' }, + { type: 'ivec4', initializer: 'ivec4(0, 1, 0, 1)', asVec4: 'vec4($(var))' }, + { type: 'bool', initializer: 'true', asVec4: 'vec4(0.0,$(var),0.0,1.0)' }, + { type: 'bvec2', initializer: 'bvec2(false, true)', asVec4: 'vec4($(var),0.0,1.0)' }, + { type: 'bvec3', initializer: 'bvec3(false, true, false)', asVec4: 'vec4($(var),1.0)' }, + { type: 'bvec4', initializer: 'bvec4(false,true,false,true)',asVec4: 'vec4($(var))' }, +]; +// Ensure that each variable is properly initialized to green, not just c. +['a', 'b', 'c'].forEach(function(varName) { + typeInfos.forEach(function (typeInfo) { + var replaceParams = { + type: typeInfo.type, + initializer: typeInfo.initializer, + asVec4: wtu.replaceParams(typeInfo.asVec4, {var: varName}), + }; + tests.push({ + fShaderSource: wtu.replaceParams(wtu.getScript('fragmentShader'), replaceParams), + passMsg: typeInfo.type + ' with contents of ' + varName + ' rendered', + fShaderSuccess: true, + linkSuccess: true, + render:true + }); + }); +}); +GLSLConformanceTester.runTests(tests); +var successfullyParsed = true; +</script> +</body> +</html> |