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diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-arbitrary-indexing.frag.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-arbitrary-indexing.frag.html
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+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-arbitrary-indexing.frag.html
@@ -0,0 +1,41 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="fragmentShader" type="text/something-not-javascript">
+// fragment shader with arbitrary indexing expression should fail
+// http://www.khronos.org/registry/webgl/specs/latest/#SUPPORTED_GLSL_CONSTRUCTS
+precision mediump float;
+
+uniform vec4 u_colors[8];
+varying float a_index;
+
+void main()
+{
+ int index = int(floor(a_index));
+ gl_FragColor = u_colors[index];
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>