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diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-include.vert.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-include.vert.html
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+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-include.vert.html
@@ -0,0 +1,39 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexShader" type="text/something-not-javascript">
+// vertex shader uses #include should fail
+
+// Sadly I can not force the current path so this could fail beacuse include.vs
+// does not exist, not because #include is disallowed.
+#include "include.vs"
+attribute vec4 vPosition;
+void main()
+{
+ gl_Position = vPosition;
+}
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTest();
+var successfullyParsed = true;
+</script>
+</body>
+</html>