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+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="fshaderWithLongLine" type="text/something-not-javascript">
+precision mediump float;
+uniform float fooo;
+#if defined(someSymbolNotDefined)
+#error long
+#endif
+void main()
+{
+ gl_FragColor = vec4(fooo+fooo+fooo+fooo, fooo+fooo+fooo+fooo, fooo+fooo+fooo+fooo, 1.0);
+}
+</script>
+<script>
+"use strict";
+description("checks shader with long line succeeds");
+
+var wtu = WebGLTestUtils;
+GLSLConformanceTester.runTests([
+ {
+ fShaderId: 'fshaderWithLongLine',
+ fShaderSuccess: true,
+ fShaderPrep: function(str) {
+ function expand(str, re, replacement, count) {
+ for (var ii = 0; ii < count; ++ii) {
+ str = str.replace(re, replacement);
+ }
+ return str;
+ }
+ str = expand(str, new RegExp(" ", 'g'), " ", 12);
+ var manyZeros = expand("0", new RegExp("0", 'g'), "00", 8).substring(2);
+ str = expand(str, new RegExp("0", 'g'), manyZeros, 1);
+ str = expand(str, new RegExp("fooo", 'g'), "fooofooo", 6);
+ str = expand(str, new RegExp("long", 'g'), "longlong", 6);
+ //debug("len:" + str.length);
+ //debug(str);
+ return str;
+ },
+ linkSuccess: true,
+ passMsg: 'shader that uses long lines should succeed',
+ }
+ ]);
+
+debug("");
+var successfullyParsed = true;
+
+</script>
+</body>
+</html>