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diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-preprocessor-whitespace.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-preprocessor-whitespace.html
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+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shader-with-preprocessor-whitespace.html
@@ -0,0 +1,62 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL GLSL Conformance Tests</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vertexWhitespace" type="text/something-not-javascript">
+// GLSL ES spec section 3.4
+ # ifdef GL_ES
+attribute vec4 v_Position;
+void main()
+{
+ gl_Position = v_Position;
+}
+#endif
+</script>
+<script id="fragmentWhitespace" type="text/something-not-javascript">
+// GLSL ES spec section 3.4
+ # ifdef GL_ES
+precision mediump float;
+void main()
+{
+ gl_FragColor = vec4(0.0,0.0,0.0,1.0);
+}
+#endif
+</script>
+<script>
+"use strict";
+GLSLConformanceTester.runTests([
+ {
+ vShaderId: 'vertexWhitespace',
+ vShaderSuccess: true,
+ linkSuccess: true,
+ passMsg: 'Vertex shader using space and tab characters around # should succeed'
+ },
+ {
+ fShaderId: 'fragmentWhitespace',
+ fShaderSuccess: true,
+ linkSuccess: true,
+ passMsg: 'Fragment shader using space and tab characters around # should succeed'
+ }
+]);
+var successfullyParsed = true;
+</script>
+</body>
+</html>
+
+