summaryrefslogtreecommitdiffstats
path: root/dom/canvas/test/webgl-conf/checkout/conformance/glsl/preprocessor/comments.html
diff options
context:
space:
mode:
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/preprocessor/comments.html')
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/preprocessor/comments.html204
1 files changed, 204 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/preprocessor/comments.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/preprocessor/comments.html
new file mode 100644
index 0000000000..0e3dfb3e32
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/preprocessor/comments.html
@@ -0,0 +1,204 @@
+<!--
+Copyright (c) 2020 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>Comments</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+<script src="../../../js/glsl-conformance-test.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+"use strict";
+description();
+
+// Your syntax highlighter may hate this file.
+// Because this stuff is tricky, we collect all tests here, including duplicating from other tests.
+// That way, this test file is a one-stop-shop for validation testing.
+
+const nonAscii = [
+ 65533,
+ 65533,
+ 65533,
+ 65533,
+ 834,
+ 96,
+ 65533,
+ 114,
+ 65533,
+ 98,
+ 65533,
+ 104,
+ 65533,
+ 104,
+ 65533,
+ 322,
+ 834,
+ 514,
+ 65533,
+ 65533,
+ 322,
+ 65533,
+ 65533,
+ 66,
+].map(x => String.fromCodePoint(x)).join('');
+
+GLSLConformanceTester.runTests([{
+ vShaderSource: `void main() {}`,
+ vShaderSuccess: true,
+ linkSuccess: true,
+ passMsg: 'Normal minimal testcase'
+ }, {
+ vShaderSource: `void main() {}/*`,
+ vShaderSuccess: false,
+ linkSuccess: false,
+ passMsg: 'Missing block-comment-end'
+ }, {
+ vShaderSource: `void main() {}/**`,
+ vShaderSuccess: false,
+ linkSuccess: false,
+ passMsg: 'Partial block-comment-end'
+ }, {
+ vShaderSource: `void main() {}/**/`,
+ vShaderSuccess: true,
+ linkSuccess: true,
+ passMsg: 'Complete block-comment-end'
+ }, {
+ vShaderSource: `void main() {}/* **/`,
+ vShaderSuccess: true,
+ linkSuccess: true,
+ passMsg: 'Complete block-comment-end with **/'
+ }, {
+ vShaderSource: `void main() {}/`,
+ vShaderSuccess: false,
+ linkSuccess: false,
+ passMsg: 'Partial line-comment-begin at EOF'
+ }, {
+ vShaderSource: `void main() {}//`,
+ vShaderSuccess: true,
+ linkSuccess: true,
+ passMsg: 'Complete line-comment-begin at EOF'
+ }, {
+ vShaderSource: `//
+void main() {}`,
+ vShaderSuccess: true,
+ linkSuccess: true,
+ passMsg: `Minimal line comment: "//,\\n"`
+ }, {
+ vShaderSource: `//\
+
+void main() {}`,
+ vShaderSuccess: true,
+ linkSuccess: true,
+ passMsg: `Minimal continued line comment: "//,\\,\\n,\\n"`
+ }, {
+ vShaderSource: `//\
+a
+void main() {}`,
+ vShaderSuccess: true,
+ linkSuccess: true,
+ passMsg: `Line-comment continuation with content that must be skipped: "//,\\,\\n,a,\\n"`
+ }, {
+ vShaderSource: `void main() {} // The quick brown fox jumped\\over the lazy dog`,
+ vShaderSuccess: true,
+ linkSuccess: true,
+ passMsg: 'Backslash in comment'
+ }, {
+ vShaderSource: `void main() {} // The quick brown fox jumped\\over the lazy dog
+`,
+ vShaderSuccess: true,
+ linkSuccess: true,
+ passMsg: 'Backslash in comment with newline before EOF'
+ }, {
+ vShaderSource: `void main() {} // The quick brown fox jumped\\
+over the lazy dog`,
+ vShaderSuccess: true,
+ linkSuccess: true,
+ passMsg: 'Line-comment with backslash-line-continuation'
+ }, {
+ vShaderSource: `void main() {} // The quick brown fox jumped\\
+over the lazy dog
+`,
+ vShaderSuccess: true,
+ linkSuccess: true,
+ passMsg: 'Line-comment with backslash-line-continuation with newline before EOF'
+ }, {
+ vShaderSource: `void main() {}//${String.fromCodePoint(0x8f)}`,
+ vShaderSuccess: true,
+ linkSuccess: true,
+ passMsg: 'upper-ascii in line-comment'
+ }, {
+ vShaderSource: `void main() {}/*${String.fromCodePoint(0x8f)}*/`,
+ vShaderSuccess: true,
+ linkSuccess: true,
+ passMsg: 'upper-ascii in block-comment'
+
+ // -
+ // Like comment_frag.frag from conformance/ogles/GL/build/build_049_to_056.html
+ }, {
+ vShaderSource: `
+void main()
+{
+ /****** // comment not closed
+}`,
+ vShaderSuccess: false,
+ linkSuccess: false,
+ passMsg: 'Unclosed block-comment containing line-comment'
+
+
+ // -
+ // Like conformance/glsl/misc/non-ascii-comments.vert.html
+ }, {
+ vShaderSource: `void main() {}/*${String.fromCodePoint(0x8f)}`,
+ vShaderSuccess: false,
+ linkSuccess: false,
+ passMsg: 'upper-ascii in unterminated block-comment'
+ }, {
+ vShaderSource: `void main() {}// ${nonAscii}`,
+ vShaderSuccess: true,
+ linkSuccess: true,
+ passMsg: 'More non-ascii in line-comment'
+ }, {
+ vShaderSource: `void main() {}/*
+ * ${nonAscii}
+ */`,
+ vShaderSuccess: true,
+ linkSuccess: true,
+ passMsg: 'More non-ascii in block-comment'
+ }, {
+ vShaderSource: `void main() {}/*
+ * ${nonAscii}
+ *`,
+ vShaderSuccess: false,
+ linkSuccess: false,
+ passMsg: 'More non-ascii in unterminated block-comment'
+
+
+ // -
+ // Like deqp/data/gles2/shaders/preprocessor.html | preprocessor.comments.comment_trick_2_*
+ }, {
+ vShaderSource: `void main() {
+ float out0;
+ /**/
+ out0 = 1.0;
+ /*/
+ out0 = 0.0;
+ /**/
+ }`,
+ vShaderSuccess: true,
+ linkSuccess: true,
+ passMsg: '/**/ /*/ /**/'
+}]);
+</script>
+</body>
+</html>
+