summaryrefslogtreecommitdiffstats
path: root/dom/canvas/test/webgl-conf/checkout/conformance/glsl/samplers/glsl-function-texture2d-bias.html
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/glsl/samplers/glsl-function-texture2d-bias.html101
1 files changed, 101 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/samplers/glsl-function-texture2d-bias.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/samplers/glsl-function-texture2d-bias.html
new file mode 100644
index 0000000000..073276615f
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/samplers/glsl-function-texture2d-bias.html
@@ -0,0 +1,101 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL texture2D GLSL conformance test.</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"> </script>
+</head>
+<body>
+<canvas id="example" width="256" height="256" style="width: 16px; height: 16px;"></canvas>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vshader2d" type="x-shader/x-vertex">
+attribute vec4 vPosition;
+attribute vec2 texCoord0;
+varying vec2 texCoord;
+void main() {
+ gl_Position = vPosition;
+ texCoord = texCoord0;
+}
+</script>
+<script id="fshader2d" type="x-shader/x-fragment">
+precision mediump float;
+uniform sampler2D tex;
+uniform float bias;
+varying vec2 texCoord;
+void main() {
+ gl_FragData[0] = texture2D(tex, texCoord, bias);
+}
+</script>
+<script>
+"use strict";
+description("tests GLSL texture2D function with bias");
+
+var wtu = WebGLTestUtils;
+var canvas = document.getElementById("example");
+
+shouldBe("canvas.width", "256");
+shouldBe("canvas.height", "256");
+
+var gl = wtu.create3DContext(canvas);
+var program = wtu.setupProgram(
+ gl, ['vshader2d', 'fshader2d'], ['vPosition', 'texCoord0'], [0, 1]);
+wtu.setupUnitQuad(gl, 0, 1);
+
+var colors = [
+ {name: 'red', color:[255, 0, 0, 255]},
+ {name: 'green', color:[0, 255, 0, 255]},
+ {name: 'blue', color:[0, 0, 255, 255]},
+ {name: 'yellow', color:[255, 255, 0, 255]},
+ {name: 'magenta', color:[255, 0, 255, 255]},
+ {name: 'cyan', color:[0, 255, 255, 255]},
+ {name: 'pink', color:[255, 128, 128, 255]},
+ {name: 'gray', color:[128, 128, 128, 255]},
+ {name: 'light green', color:[128, 255, 128, 255]},
+];
+
+shouldBe("colors.length", "9");
+
+var tex = gl.createTexture();
+gl.bindTexture(gl.TEXTURE_2D, tex);
+gl.texParameteri(
+ gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_NEAREST);
+gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
+gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
+gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
+
+for (var ii = 0; ii < colors.length; ++ii) {
+ var color = colors[ii];
+ var size = Math.pow(2, colors.length - ii - 1);
+ wtu.fillTexture(gl, tex, size, size, color.color, ii);
+}
+
+var loc = gl.getUniformLocation(program, "bias");
+
+for (var ii = 0; ii < colors.length; ++ii) {
+ gl.uniform1f(loc, ii);
+ var color = colors[ii];
+ wtu.clearAndDrawUnitQuad(gl);
+ wtu.checkCanvas(
+ gl, color.color,
+ "256x256 texture drawn to 256x256 dest with bias = " + ii +
+ " should be " + color.name);
+}
+wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors.");
+
+var successfullyParsed = true;
+
+</script>
+<script src="../../../js/js-test-post.js"></script>
+
+</body>
+</html>