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+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>gl-fragcoord Test</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"> </script>
+</head>
+<body>
+<canvas id="example" width="32" height="32">
+</canvas>
+<div id="description"></div>
+<div id="console"></div>
+<script id="vshader" type="x-shader/x-vertex">
+attribute vec4 vPosition;
+void main()
+{
+ gl_Position = vPosition;
+}
+</script>
+
+<script id="fshader" type="x-shader/x-fragment">
+precision mediump float;
+void main()
+{
+ gl_FragColor = vec4(
+ gl_FrontFacing ? 1.0 : 0.0,
+ gl_FrontFacing ? 0.0 : 1.0,
+ 0,
+ 1);
+}
+</script>
+
+<script>
+"use strict";
+function init()
+{
+ description("tests gl_FrontFacing");
+
+ var wtu = WebGLTestUtils;
+ var gl = wtu.create3DContext("example");
+ var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["vPosition"]);
+
+ var gridRes = 4;
+ wtu.setupIndexedQuad(gl, gridRes, 0, true);
+
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
+ gl.drawElements(gl.TRIANGLES, gridRes * gridRes * 6, gl.UNSIGNED_SHORT, 0);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, "no errors from draw");
+
+ var step = 32 / gridRes;
+ var halfStep = step / 2;
+ var quarterStep = halfStep / 2;
+ for (var xx = 0; xx < 32; xx += step) {
+ for (var yy = 0; yy < 32; yy += step) {
+ for (var ii = 0; ii < 2; ++ii) {
+ var color = [
+ ii == 0 ? 255 : 0,
+ ii == 0 ? 0 : 255,
+ 0
+ ];
+ var msg = "should be " + color;
+ wtu.checkCanvasRect(
+ gl,
+ xx + quarterStep + halfStep * ii,
+ yy + quarterStep + halfStep * ii,
+ 1, 1, color, msg, 4);
+ }
+ }
+ }
+}
+
+init();
+var successfullyParsed = true;
+</script>
+<script src="../../../js/js-test-post.js"></script>
+
+</body>
+</html>