diff options
Diffstat (limited to '')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/misc/delayed-drawing.html | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/misc/delayed-drawing.html b/dom/canvas/test/webgl-conf/checkout/conformance/misc/delayed-drawing.html new file mode 100644 index 0000000000..4dc9ea8f3a --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/misc/delayed-drawing.html @@ -0,0 +1,64 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL Delayed Drawing test.</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"> </script> +</head> +<body> +<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas> +<div id="description"></div> +<div id="console"></div> +<script> +"use strict"; +enableJSTestPreVerboseLogging(); +description(document.title); +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext("example"); +var program = wtu.setupTexturedQuad(gl); + +wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); + +var tex = gl.createTexture(); +wtu.fillTexture(gl, tex, 5, 3, [0, 192, 128, 255]); + +var loc = gl.getUniformLocation(program, "tex"); +gl.uniform1i(loc, 0); + +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); + + +drawAndCheck(); + +setTimeout(step2, 1000); + +function step2() { + drawAndCheck(); + finishTest(); +} + +function drawAndCheck() { + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors before drawing."); + wtu.clearAndDrawUnitQuad(gl); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from drawing."); + wtu.checkCanvas( + gl, [0, 192, 128, 255], + "draw should be 0, 192, 128, 255"); +} + +var successfullyParsed = true; +</script> +</body> +</html> + |