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Diffstat (limited to '')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/misc/is-object.html | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/misc/is-object.html b/dom/canvas/test/webgl-conf/checkout/conformance/misc/is-object.html new file mode 100644 index 0000000000..f6255ae573 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/misc/is-object.html @@ -0,0 +1,78 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<canvas id="canvas"> +<script> +"use strict"; +var wtu; +var canvas; +var gl; +var shouldGenerateGLError; + +var buffer; +var framebuffer; +var program; +var renderbuffer; +var shader; +var texture; + +description("Tests 'is' calls against non-bound and deleted objects"); + +wtu = WebGLTestUtils; +var gl = wtu.create3DContext("canvas"); +shouldGenerateGLError = wtu.shouldGenerateGLError; + +shouldGenerateGLError(gl, gl.NO_ERROR, "buffer = gl.createBuffer()"); +shouldBeFalse("gl.isBuffer(buffer)"); +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)"); +shouldBeTrue("gl.isBuffer(buffer)"); +debug(""); + +shouldGenerateGLError(gl, gl.NO_ERROR, "framebuffer = gl.createFramebuffer()"); +shouldBeFalse("gl.isFramebuffer(framebuffer)"); +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)"); +shouldBeTrue("gl.isFramebuffer(framebuffer)"); +debug(""); + +shouldGenerateGLError(gl, gl.NO_ERROR, "renderbuffer = gl.createRenderbuffer()"); +shouldBeFalse("gl.isRenderbuffer(renderbuffer)"); +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer)"); +shouldBeTrue("gl.isRenderbuffer(renderbuffer)"); +debug(""); + +shouldGenerateGLError(gl, gl.NO_ERROR, "texture = gl.createTexture()"); +shouldBeFalse("gl.isTexture(texture)"); +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, texture)"); +shouldBeTrue("gl.isTexture(texture)"); +debug(""); + +shouldGenerateGLError(gl, gl.NO_ERROR, "program = gl.createProgram()"); +shouldBeTrue("gl.isProgram(program)"); +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteProgram(program)"); +shouldBeFalse("gl.isProgram(program)"); +debug(""); + +shouldGenerateGLError(gl, gl.NO_ERROR, "shader = gl.createShader(gl.VERTEX_SHADER)"); +shouldBeTrue("gl.isShader(shader)"); +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(shader)"); +shouldBeFalse("gl.isShader(shader)"); +debug(""); + +var successfullyParsed = true; +</script> +<script src="../../js/js-test-post.js"></script> +</body> +</html> |