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-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/more/conformance/badArgsArityLessThanArgc.html | 576 |
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diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/more/conformance/badArgsArityLessThanArgc.html b/dom/canvas/test/webgl-conf/checkout/conformance/more/conformance/badArgsArityLessThanArgc.html new file mode 100644 index 0000000000..5ee9727a6e --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/more/conformance/badArgsArityLessThanArgc.html @@ -0,0 +1,576 @@ +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> +<link rel="stylesheet" type="text/css" href="../unit.css" /> +<script type="application/javascript" src="../unit.js"></script> +<script type="application/javascript" src="../util.js"></script> +<script type="application/javascript"> + +/* + The following tests are generated from + http://www.khronos.org/registry/gles/api/2.0/gl2.h + and api_modifications.txt +*/ +Tests.test_activeTexture = function(gl) { + assertFail(function(){ gl.activeTexture(); }); +} +Tests.test_attachShader = function(gl) { + assertFail(function(){ gl.attachShader(); }); + assertFail(function(){ gl.attachShader(0); }); +} +Tests.test_bindAttribLocation = function(gl) { + assertFail(function(){ gl.bindAttribLocation(); }); + assertFail(function(){ gl.bindAttribLocation(0); }); + assertFail(function(){ gl.bindAttribLocation(0,0); }); +} +Tests.test_bindBuffer = function(gl) { + assertFail(function(){ gl.bindBuffer(); }); + assertFail(function(){ gl.bindBuffer(0); }); +} +Tests.test_bindFramebuffer = function(gl) { + assertFail(function(){ gl.bindFramebuffer(); }); + assertFail(function(){ gl.bindFramebuffer(0); }); +} +Tests.test_bindRenderbuffer = function(gl) { + assertFail(function(){ gl.bindRenderbuffer(); }); + assertFail(function(){ gl.bindRenderbuffer(0); }); +} +Tests.test_bindTexture = function(gl) { + assertFail(function(){ gl.bindTexture(); }); + assertFail(function(){ gl.bindTexture(0); }); +} +Tests.test_blendColor = function(gl) { + assertFail(function(){ gl.blendColor(); }); + assertFail(function(){ gl.blendColor(0); }); + assertFail(function(){ gl.blendColor(0,0); }); + assertFail(function(){ gl.blendColor(0,0,0); }); +} +Tests.test_blendEquation = function(gl) { + assertFail(function(){ gl.blendEquation(); }); +} +Tests.test_blendEquationSeparate = function(gl) { + assertFail(function(){ gl.blendEquationSeparate(); }); + assertFail(function(){ gl.blendEquationSeparate(0); }); +} +Tests.test_blendFunc = function(gl) { + assertFail(function(){ gl.blendFunc(); }); + assertFail(function(){ gl.blendFunc(0); }); +} +Tests.test_blendFuncSeparate = function(gl) { + assertFail(function(){ gl.blendFuncSeparate(); }); + assertFail(function(){ gl.blendFuncSeparate(0); }); + assertFail(function(){ gl.blendFuncSeparate(0,0); }); + assertFail(function(){ gl.blendFuncSeparate(0,0,0); }); +} +Tests.test_bufferData = function(gl) { + assertFail(function(){ gl.bufferData(); }); + assertFail(function(){ gl.bufferData(0); }); + assertFail(function(){ gl.bufferData(0,0); }); +} +Tests.test_bufferSubData = function(gl) { + assertFail(function(){ gl.bufferSubData(); }); + assertFail(function(){ gl.bufferSubData(0); }); + assertFail(function(){ gl.bufferSubData(0,0); }); +} +Tests.test_checkFramebufferStatus = function(gl) { + assertFail(function(){ gl.checkFramebufferStatus(); }); +} +Tests.test_clear = function(gl) { + assertFail(function(){ gl.clear(); }); +} +Tests.test_clearColor = function(gl) { + assertFail(function(){ gl.clearColor(); }); + assertFail(function(){ gl.clearColor(0); }); + assertFail(function(){ gl.clearColor(0,0); }); + assertFail(function(){ gl.clearColor(0,0,0); }); +} +Tests.test_clearDepth = function(gl) { + assertFail(function(){ gl.clearDepth(); }); +} +Tests.test_clearStencil = function(gl) { + assertFail(function(){ gl.clearStencil(); }); +} +Tests.test_colorMask = function(gl) { + assertFail(function(){ gl.colorMask(); }); + assertFail(function(){ gl.colorMask(0); }); + assertFail(function(){ gl.colorMask(0,0); }); + assertFail(function(){ gl.colorMask(0,0,0); }); +} +Tests.test_compileShader = function(gl) { + assertFail(function(){ gl.compileShader(); }); +} +Tests.test_copyTexImage2D = function(gl) { + assertFail(function(){ gl.copyTexImage2D(); }); + assertFail(function(){ gl.copyTexImage2D(0); }); + assertFail(function(){ gl.copyTexImage2D(0,0); }); + assertFail(function(){ gl.copyTexImage2D(0,0,0); }); + assertFail(function(){ gl.copyTexImage2D(0,0,0,0); }); + assertFail(function(){ gl.copyTexImage2D(0,0,0,0,0); }); + assertFail(function(){ gl.copyTexImage2D(0,0,0,0,0,0); }); + assertFail(function(){ gl.copyTexImage2D(0,0,0,0,0,0,0); }); +} +Tests.test_copyTexSubImage2D = function(gl) { + assertFail(function(){ gl.copyTexSubImage2D(); }); + assertFail(function(){ gl.copyTexSubImage2D(0); }); + assertFail(function(){ gl.copyTexSubImage2D(0,0); }); + assertFail(function(){ gl.copyTexSubImage2D(0,0,0); }); + assertFail(function(){ gl.copyTexSubImage2D(0,0,0,0); }); + assertFail(function(){ gl.copyTexSubImage2D(0,0,0,0,0); }); + assertFail(function(){ gl.copyTexSubImage2D(0,0,0,0,0,0); }); + assertFail(function(){ gl.copyTexSubImage2D(0,0,0,0,0,0,0); }); +} +Tests.test_createProgram = function(gl) { +} +Tests.test_createShader = function(gl) { + assertFail(function(){ gl.createShader(); }); +} +Tests.test_cullFace = function(gl) { + assertFail(function(){ gl.cullFace(); }); +} +Tests.test_deleteBuffer = function(gl) { + assertFail(function(){ gl.deleteBuffer(); }); +} +Tests.test_deleteFramebuffer = function(gl) { + assertFail(function(){ gl.deleteFramebuffer(); }); +} +Tests.test_deleteProgram = function(gl) { + assertFail(function(){ gl.deleteProgram(); }); +} +Tests.test_deleteRenderbuffer = function(gl) { + assertFail(function(){ gl.deleteRenderbuffer(); }); +} +Tests.test_deleteShader = function(gl) { + assertFail(function(){ gl.deleteShader(); }); +} +Tests.test_deleteTexture = function(gl) { + assertFail(function(){ gl.deleteTexture(); }); +} +Tests.test_depthFunc = function(gl) { + assertFail(function(){ gl.depthFunc(); }); +} +Tests.test_depthMask = function(gl) { + assertFail(function(){ gl.depthMask(); }); +} +Tests.test_depthRange = function(gl) { + assertFail(function(){ gl.depthRange(); }); + assertFail(function(){ gl.depthRange(0); }); +} +Tests.test_detachShader = function(gl) { + assertFail(function(){ gl.detachShader(); }); + assertFail(function(){ gl.detachShader(0); }); +} +Tests.test_disable = function(gl) { + assertFail(function(){ gl.disable(); }); +} +Tests.test_disableVertexAttribArray = function(gl) { + assertFail(function(){ gl.disableVertexAttribArray(); }); +} +Tests.test_drawArrays = function(gl) { + assertFail(function(){ gl.drawArrays(); }); + assertFail(function(){ gl.drawArrays(0); }); + assertFail(function(){ gl.drawArrays(0,0); }); +} +Tests.test_drawElements = function(gl) { + assertFail(function(){ gl.drawElements(); }); + assertFail(function(){ gl.drawElements(0); }); + assertFail(function(){ gl.drawElements(0,0); }); + assertFail(function(){ gl.drawElements(0,0,0); }); +} +Tests.test_enable = function(gl) { + assertFail(function(){ gl.enable(); }); +} +Tests.test_enableVertexAttribArray = function(gl) { + assertFail(function(){ gl.enableVertexAttribArray(); }); +} +Tests.test_finish = function(gl) { +} +Tests.test_flush = function(gl) { +} +Tests.test_framebufferRenderbuffer = function(gl) { + assertFail(function(){ gl.framebufferRenderbuffer(); }); + assertFail(function(){ gl.framebufferRenderbuffer(0); }); + assertFail(function(){ gl.framebufferRenderbuffer(0,0); }); + assertFail(function(){ gl.framebufferRenderbuffer(0,0,0); }); +} +Tests.test_framebufferTexture2D = function(gl) { + assertFail(function(){ gl.framebufferTexture2D(); }); + assertFail(function(){ gl.framebufferTexture2D(0); }); + assertFail(function(){ gl.framebufferTexture2D(0,0); }); + assertFail(function(){ gl.framebufferTexture2D(0,0,0); }); + assertFail(function(){ gl.framebufferTexture2D(0,0,0,0); }); +} +Tests.test_frontFace = function(gl) { + assertFail(function(){ gl.frontFace(); }); +} +Tests.test_createBuffer = function(gl) { +} +Tests.test_generateMipmap = function(gl) { + assertFail(function(){ gl.generateMipmap(); }); +} +Tests.test_createFramebuffer = function(gl) { +} +Tests.test_createRenderbuffer = function(gl) { +} +Tests.test_createTexture = function(gl) { +} +Tests.test_getActiveAttrib = function(gl) { + assertFail(function(){ gl.getActiveAttrib(); }); + assertFail(function(){ gl.getActiveAttrib(0); }); +} +Tests.test_getActiveUniform = function(gl) { + assertFail(function(){ gl.getActiveUniform(); }); + assertFail(function(){ gl.getActiveUniform(0); }); +} +Tests.test_getAttachedShaders = function(gl) { + assertFail(function(){ gl.getAttachedShaders(); }); +} +Tests.test_getAttribLocation = function(gl) { + assertFail(function(){ gl.getAttribLocation(); }); + assertFail(function(){ gl.getAttribLocation(0); }); +} +Tests.test_getBufferParameteri = function(gl) { + assertFail(function(){ gl.getBufferParameteri(); }); + assertFail(function(){ gl.getBufferParameteri(0); }); +} +Tests.test_getError = function(gl) { +} +Tests.test_getFramebufferAttachmentParameteri = function(gl) { + assertFail(function(){ gl.getFramebufferAttachmentParameteri(); }); + assertFail(function(){ gl.getFramebufferAttachmentParameteri(0); }); + assertFail(function(){ gl.getFramebufferAttachmentParameteri(0,0); }); +} +Tests.test_getProgramInfoLog = function(gl) { + assertFail(function(){ gl.getProgramInfoLog(); }); +} +Tests.test_getRenderbufferParameteri = function(gl) { + assertFail(function(){ gl.getRenderbufferParameteri(); }); + assertFail(function(){ gl.getRenderbufferParameteri(0); }); +} +Tests.test_getShaderInfoLog = function(gl) { + assertFail(function(){ gl.getShaderInfoLog(); }); +} +Tests.test_getShaderSource = function(gl) { + assertFail(function(){ gl.getShaderSource(); }); +} +Tests.test_getUniformLocation = function(gl) { + assertFail(function(){ gl.getUniformLocation(); }); + assertFail(function(){ gl.getUniformLocation(0); }); +} +Tests.test_hint = function(gl) { + assertFail(function(){ gl.hint(); }); + assertFail(function(){ gl.hint(0); }); +} +Tests.test_isBuffer = function(gl) { + assertFail(function(){ gl.isBuffer(); }); +} +Tests.test_isEnabled = function(gl) { + assertFail(function(){ gl.isEnabled(); }); +} +Tests.test_isFramebuffer = function(gl) { + assertFail(function(){ gl.isFramebuffer(); }); +} +Tests.test_isProgram = function(gl) { + assertFail(function(){ gl.isProgram(); }); +} +Tests.test_isRenderbuffer = function(gl) { + assertFail(function(){ gl.isRenderbuffer(); }); +} +Tests.test_isShader = function(gl) { + assertFail(function(){ gl.isShader(); }); +} +Tests.test_isTexture = function(gl) { + assertFail(function(){ gl.isTexture(); }); +} +Tests.test_lineWidth = function(gl) { + assertFail(function(){ gl.lineWidth(); }); +} +Tests.test_linkProgram = function(gl) { + assertFail(function(){ gl.linkProgram(); }); +} +Tests.test_polygonOffset = function(gl) { + assertFail(function(){ gl.polygonOffset(); }); + assertFail(function(){ gl.polygonOffset(0); }); +} +Tests.test_readPixels = function(gl) { + assertFail(function(){ gl.readPixels(); }); + assertFail(function(){ gl.readPixels(0); }); + assertFail(function(){ gl.readPixels(0,0); }); + assertFail(function(){ gl.readPixels(0,0,0); }); + assertFail(function(){ gl.readPixels(0,0,0,0); }); + assertFail(function(){ gl.readPixels(0,0,0,0,0); }); +} +Tests.test_renderbufferStorage = function(gl) { + assertFail(function(){ gl.renderbufferStorage(); }); + assertFail(function(){ gl.renderbufferStorage(0); }); + assertFail(function(){ gl.renderbufferStorage(0,0); }); + assertFail(function(){ gl.renderbufferStorage(0,0,0); }); +} +Tests.test_sampleCoverage = function(gl) { + assertFail(function(){ gl.sampleCoverage(); }); + assertFail(function(){ gl.sampleCoverage(0); }); +} +Tests.test_scissor = function(gl) { + assertFail(function(){ gl.scissor(); }); + assertFail(function(){ gl.scissor(0); }); + assertFail(function(){ gl.scissor(0,0); }); + assertFail(function(){ gl.scissor(0,0,0); }); +} +Tests.test_shaderSource = function(gl) { + assertFail(function(){ gl.shaderSource(); }); + assertFail(function(){ gl.shaderSource(0); }); +} +Tests.test_stencilFunc = function(gl) { + assertFail(function(){ gl.stencilFunc(); }); + assertFail(function(){ gl.stencilFunc(0); }); + assertFail(function(){ gl.stencilFunc(0,0); }); +} +Tests.test_stencilFuncSeparate = function(gl) { + assertFail(function(){ gl.stencilFuncSeparate(); }); + assertFail(function(){ gl.stencilFuncSeparate(0); }); + assertFail(function(){ gl.stencilFuncSeparate(0,0); }); + assertFail(function(){ gl.stencilFuncSeparate(0,0,0); }); +} +Tests.test_stencilMask = function(gl) { + assertFail(function(){ gl.stencilMask(); }); +} +Tests.test_stencilMaskSeparate = function(gl) { + assertFail(function(){ gl.stencilMaskSeparate(); }); + assertFail(function(){ gl.stencilMaskSeparate(0); }); +} +Tests.test_stencilOp = function(gl) { + assertFail(function(){ gl.stencilOp(); }); + assertFail(function(){ gl.stencilOp(0); }); + assertFail(function(){ gl.stencilOp(0,0); }); +} +Tests.test_stencilOpSeparate = function(gl) { + assertFail(function(){ gl.stencilOpSeparate(); }); + assertFail(function(){ gl.stencilOpSeparate(0); }); + assertFail(function(){ gl.stencilOpSeparate(0,0); }); + assertFail(function(){ gl.stencilOpSeparate(0,0,0); }); +} +Tests.test_texImage2D = function(gl) { + assertFail(function(){ gl.texImage2D(); }); + assertFail(function(){ gl.texImage2D(0); }); + assertFail(function(){ gl.texImage2D(0,0); }); +} +Tests.test_texParameteri = function(gl) { + assertFail(function(){ gl.texParameteri(); }); + assertFail(function(){ gl.texParameteri(0); }); + assertFail(function(){ gl.texParameteri(0,0); }); +} +Tests.test_texSubImage2D = function(gl) { + assertFail(function(){ gl.texSubImage2D(); }); + assertFail(function(){ gl.texSubImage2D(0); }); + assertFail(function(){ gl.texSubImage2D(0,0); }); + assertFail(function(){ gl.texSubImage2D(0,0,0); }); + assertFail(function(){ gl.texSubImage2D(0,0,0,0); }); + assertFail(function(){ gl.texSubImage2D(0,0,0,0,0); }); + assertFail(function(){ gl.texSubImage2D(0,0,0,0,0,0); }); + assertFail(function(){ gl.texSubImage2D(0,0,0,0,0,0,0); }); + assertFail(function(){ gl.texSubImage2D(0,0,0,0,0,0,0,0); }); +} +Tests.test_uniform1f = function(gl) { + assertFail(function(){ gl.uniform1f(); }); + assertFail(function(){ gl.uniform1f(0); }); +} +Tests.test_uniform1fv = function(gl) { + assertFail(function(){ gl.uniform1fv(); }); + assertFail(function(){ gl.uniform1fv(0); }); +} +Tests.test_uniform1i = function(gl) { + assertFail(function(){ gl.uniform1i(); }); + assertFail(function(){ gl.uniform1i(0); }); +} +Tests.test_uniform1iv = function(gl) { + assertFail(function(){ gl.uniform1iv(); }); + assertFail(function(){ gl.uniform1iv(0); }); +} +Tests.test_uniform2f = function(gl) { + assertFail(function(){ gl.uniform2f(); }); + assertFail(function(){ gl.uniform2f(0); }); + assertFail(function(){ gl.uniform2f(0,0); }); +} +Tests.test_uniform2fv = function(gl) { + assertFail(function(){ gl.uniform2fv(); }); + assertFail(function(){ gl.uniform2fv(0); }); +} +Tests.test_uniform2i = function(gl) { + assertFail(function(){ gl.uniform2i(); }); + assertFail(function(){ gl.uniform2i(0); }); + assertFail(function(){ gl.uniform2i(0,0); }); +} +Tests.test_uniform2iv = function(gl) { + assertFail(function(){ gl.uniform2iv(); }); + assertFail(function(){ gl.uniform2iv(0); }); +} +Tests.test_uniform3f = function(gl) { + assertFail(function(){ gl.uniform3f(); }); + assertFail(function(){ gl.uniform3f(0); }); + assertFail(function(){ gl.uniform3f(0,0); }); + assertFail(function(){ gl.uniform3f(0,0,0); }); +} +Tests.test_uniform3fv = function(gl) { + assertFail(function(){ gl.uniform3fv(); }); + assertFail(function(){ gl.uniform3fv(0); }); +} +Tests.test_uniform3i = function(gl) { + assertFail(function(){ gl.uniform3i(); }); + assertFail(function(){ gl.uniform3i(0); }); + assertFail(function(){ gl.uniform3i(0,0); }); + assertFail(function(){ gl.uniform3i(0,0,0); }); +} +Tests.test_uniform3iv = function(gl) { + assertFail(function(){ gl.uniform3iv(); }); + assertFail(function(){ gl.uniform3iv(0); }); +} +Tests.test_uniform4f = function(gl) { + assertFail(function(){ gl.uniform4f(); }); + assertFail(function(){ gl.uniform4f(0); }); + assertFail(function(){ gl.uniform4f(0,0); }); + assertFail(function(){ gl.uniform4f(0,0,0); }); + assertFail(function(){ gl.uniform4f(0,0,0,0); }); +} +Tests.test_uniform4fv = function(gl) { + assertFail(function(){ gl.uniform4fv(); }); + assertFail(function(){ gl.uniform4fv(0); }); +} +Tests.test_uniform4i = function(gl) { + assertFail(function(){ gl.uniform4i(); }); + assertFail(function(){ gl.uniform4i(0); }); + assertFail(function(){ gl.uniform4i(0,0); }); + assertFail(function(){ gl.uniform4i(0,0,0); }); + assertFail(function(){ gl.uniform4i(0,0,0,0); }); +} +Tests.test_uniform4iv = function(gl) { + assertFail(function(){ gl.uniform4iv(); }); + assertFail(function(){ gl.uniform4iv(0); }); +} +Tests.test_uniformMatrix2fv = function(gl) { + assertFail(function(){ gl.uniformMatrix2fv(); }); + assertFail(function(){ gl.uniformMatrix2fv(0); }); + assertFail(function(){ gl.uniformMatrix2fv(0,0); }); +} +Tests.test_uniformMatrix3fv = function(gl) { + assertFail(function(){ gl.uniformMatrix3fv(); }); + assertFail(function(){ gl.uniformMatrix3fv(0); }); + assertFail(function(){ gl.uniformMatrix3fv(0,0); }); +} +Tests.test_uniformMatrix4fv = function(gl) { + assertFail(function(){ gl.uniformMatrix4fv(); }); + assertFail(function(){ gl.uniformMatrix4fv(0); }); + assertFail(function(){ gl.uniformMatrix4fv(0,0); }); +} +Tests.test_useProgram = function(gl) { + assertFail(function(){ gl.useProgram(); }); +} +Tests.test_validateProgram = function(gl) { + assertFail(function(){ gl.validateProgram(); }); +} +Tests.test_vertexAttrib1f = function(gl) { + assertFail(function(){ gl.vertexAttrib1f(); }); + assertFail(function(){ gl.vertexAttrib1f(0); }); +} +Tests.test_vertexAttrib1fv = function(gl) { + assertFail(function(){ gl.vertexAttrib1fv(); }); + assertFail(function(){ gl.vertexAttrib1fv(0); }); +} +Tests.test_vertexAttrib2f = function(gl) { + assertFail(function(){ gl.vertexAttrib2f(); }); + assertFail(function(){ gl.vertexAttrib2f(0); }); + assertFail(function(){ gl.vertexAttrib2f(0,0); }); +} +Tests.test_vertexAttrib2fv = function(gl) { + assertFail(function(){ gl.vertexAttrib2fv(); }); + assertFail(function(){ gl.vertexAttrib2fv(0); }); +} +Tests.test_vertexAttrib3f = function(gl) { + assertFail(function(){ gl.vertexAttrib3f(); }); + assertFail(function(){ gl.vertexAttrib3f(0); }); + assertFail(function(){ gl.vertexAttrib3f(0,0); }); + assertFail(function(){ gl.vertexAttrib3f(0,0,0); }); +} +Tests.test_vertexAttrib3fv = function(gl) { + assertFail(function(){ gl.vertexAttrib3fv(); }); + assertFail(function(){ gl.vertexAttrib3fv(0); }); +} +Tests.test_vertexAttrib4f = function(gl) { + assertFail(function(){ gl.vertexAttrib4f(); }); + assertFail(function(){ gl.vertexAttrib4f(0); }); + assertFail(function(){ gl.vertexAttrib4f(0,0); }); + assertFail(function(){ gl.vertexAttrib4f(0,0,0); }); + assertFail(function(){ gl.vertexAttrib4f(0,0,0,0); }); +} +Tests.test_vertexAttrib4fv = function(gl) { + assertFail(function(){ gl.vertexAttrib4fv(); }); + assertFail(function(){ gl.vertexAttrib4fv(0); }); +} +Tests.test_vertexAttribPointer = function(gl) { + assertFail(function(){ gl.vertexAttribPointer(); }); + assertFail(function(){ gl.vertexAttribPointer(0); }); + assertFail(function(){ gl.vertexAttribPointer(0,0); }); + assertFail(function(){ gl.vertexAttribPointer(0,0,0); }); + assertFail(function(){ gl.vertexAttribPointer(0,0,0,0); }); + assertFail(function(){ gl.vertexAttribPointer(0,0,0,0,0); }); +} +Tests.test_viewport = function(gl) { + assertFail(function(){ gl.viewport(); }); + assertFail(function(){ gl.viewport(0); }); + assertFail(function(){ gl.viewport(0,0); }); + assertFail(function(){ gl.viewport(0,0,0); }); +} +Tests.test_currentArrayBufferBinding = function(gl) { +} +Tests.test_currentElementArrayBufferBinding = function(gl) { +} +Tests.test_currentFramebufferBinding = function(gl) { +} +Tests.test_currentRenderbufferBinding = function(gl) { +} +Tests.test_currentTextureBinding2D = function(gl) { +} +Tests.test_currentTextureBindingCubeMap = function(gl) { +} +Tests.test_currentProgram = function(gl) { +} +Tests.test_getParameter = function(gl) { + assertFail(function(){ gl.getParameter(); }); +} +Tests.test_getProgramParameter = function(gl) { + assertFail(function(){ gl.getProgramParameter(); }); + assertFail(function(){ gl.getProgramParameter(0); }); +} +Tests.test_getShaderParameter = function(gl) { + assertFail(function(){ gl.getShaderParameter(); }); + assertFail(function(){ gl.getShaderParameter(0); }); +} +Tests.test_getTexParameteri = function(gl) { + assertFail(function(){ gl.getTexParameteri(); }); + assertFail(function(){ gl.getTexParameteri(0); }); +} +Tests.test_getUniformi = function(gl) { + assertFail(function(){ gl.getUniformi(); }); + assertFail(function(){ gl.getUniformi(0); }); +} +Tests.test_getVertexAttribi = function(gl) { + assertFail(function(){ gl.getVertexAttribi(); }); + assertFail(function(){ gl.getVertexAttribi(0); }); +} +Tests.test_present = function(gl) { +} +Tests.startUnit = function() { + var canvas = document.getElementById('gl'); + var gl = wrapGLContext(getGLContext(canvas)); + return [gl]; +} + +</script> +<style>canvas{ position:absolute; }</style> +</head><body> + <canvas id="gl" width="1" height="1"></canvas> +</body></html> |