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Diffstat (limited to '')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/more/functions/bindBufferBadArgs.html | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/more/functions/bindBufferBadArgs.html b/dom/canvas/test/webgl-conf/checkout/conformance/more/functions/bindBufferBadArgs.html new file mode 100644 index 0000000000..09797cb3d0 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/more/functions/bindBufferBadArgs.html @@ -0,0 +1,73 @@ +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> +<link rel="stylesheet" type="text/css" href="../unit.css" /> +<script type="application/javascript" src="../unit.js"></script> +<script type="application/javascript" src="../util.js"></script> +<script type="application/javascript"> + +Tests.startUnit = function () { + var canvas = document.getElementById('gl'); + var gl = wrapGLContext(getGLContext(canvas)); + return [gl]; +} + +Tests.testBindBufferARRAY_BUFFER = function(gl) { + var b = gl.createBuffer(); + assertOk("bind buffer", function(){gl.bindBuffer(gl.ARRAY_BUFFER, b)}); + assertFail("bufferData to null buffer", function() { + gl.bindBuffer(gl.ARRAY_BUFFER, null); + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([10]), gl.STATIC_DRAW); + gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([10])); + }); + assertFail("bind to number", function(){ + gl.bindBuffer(gl.ARRAY_BUFFER, 1000000000); + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([10]), gl.STATIC_DRAW); + gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([10])); + }); + assertOk("bind to null", function(){gl.bindBuffer(gl.ARRAY_BUFFER, null)}); + gl.deleteBuffer(b); +} + +Tests.testBindBufferELEMENT_ARRAY_BUFFER = function(gl) { + var b = gl.createBuffer(); + assertOk("bind buffer", function(){gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, b)}); + assertFail("bufferData to null buffer", function() { + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null); + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Float32Array([10]), gl.STATIC_DRAW); + gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([10])); + }); + assertFail("bind to number", function(){ + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 1000000000); + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Float32Array([10]), gl.STATIC_DRAW); + gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array([10])); + }); + assertOk("bind to null", + function(){gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null)}); + gl.deleteBuffer(b); +} +Tests.testBindBuffer = function(gl) { + assertFail("bind ARRAY_BUFFER to number", + function(){gl.bindBuffer(gl.ARRAY_BUFFER, 1);}); + assertFail("bind ELEMENT_ARRAY_BUFFER to number", + function(){gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, 1);}); + assertFail("bind bad target", + function(){gl.bindBuffer(gl.FLOAT, 0);}); + assertFail("bind ARRAY_BUFFER to string", + function(){gl.bindBuffer(gl.ARRAY_BUFFER, "foo");}); + assertFail("bind ELEMENT_ARRAY_BUFFER to string", + function(){gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, "foo");}); +} + +</script> + +<style>canvas{ position:absolute; }</style> +</head><body> + <canvas id="gl" width="1" height="1"></canvas> +</body></html> |