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diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/more/functions/bindFramebufferLeaveNonZero.html b/dom/canvas/test/webgl-conf/checkout/conformance/more/functions/bindFramebufferLeaveNonZero.html
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+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+<title>OpenGL for the web</title>
+
+<script type="application/javascript" src="../util.js"></script>
+<link rel="stylesheet" type="text/css" href="../unit.css" />
+<script type="application/javascript" src="../unit.js"></script>
+
+ <script type="application/javascript">
+Tests.message = "This was segfaulting when the GL context got GC'd (in glXDestroyContext)";
+Tests.testSeg = function () {
+ var canvas = document.getElementById('canvas');
+ var gl = getGLContext(canvas);
+
+ var fbo = gl.createFramebuffer();
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
+}
+</script>
+
+</head><body>
+ <canvas id="canvas" width="400" height="400"></canvas>
+</body></html>