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diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/more/functions/texImage2DHTMLBadArgs.html b/dom/canvas/test/webgl-conf/checkout/conformance/more/functions/texImage2DHTMLBadArgs.html
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+++ b/dom/canvas/test/webgl-conf/checkout/conformance/more/functions/texImage2DHTMLBadArgs.html
@@ -0,0 +1,51 @@
+<!DOCTYPE html>
+<html>
+<head>
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+<meta charset="utf-8">
+<link rel="stylesheet" type="text/css" href="../unit.css" />
+<script type="application/javascript" src="../unit.js"></script>
+<script type="application/javascript" src="../util.js"></script>
+<script type="application/javascript">
+
+Tests.startUnit = function () {
+ var canvas = document.getElementById('gl');
+ var gl = wrapGLContext(getGLContext(canvas));
+ var tex = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, tex);
+ return [gl, tex];
+}
+
+Tests.testTexImage2D = function(gl) {
+ var b = document.createElement('b');
+ var div = document.createElement('div');
+ var c = document.getElementById('c');
+ assertFail("bad element b",
+ function() {gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, b); });
+ assertFail("bad element div",
+ function() {gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, div); });
+ assertFail("no element",
+ function() {gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, 0); });
+ assertFail("string as data",
+ function() {gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, "foo"); });
+ assertOk("canvas as data",
+ function() {gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, c); });
+ assertFail("bad target",
+ function() {gl.texImage2D(gl.FLOAT, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, c); });
+}
+
+Tests.endUnit = function(gl, tex) {
+ gl.bindTexture(gl.TEXTURE_2D, null);
+ gl.deleteTexture(tex);
+}
+
+</script>
+<style>canvas{ position:absolute; }</style>
+</head><body>
+<canvas id="gl" width="16" height="16"></canvas>
+<canvas id="c" width="16" height="16"></canvas>
+</body></html>