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-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/more/functions/texSubImage2D.html | 70 |
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diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/more/functions/texSubImage2D.html b/dom/canvas/test/webgl-conf/checkout/conformance/more/functions/texSubImage2D.html new file mode 100644 index 0000000000..ef0912aa8f --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/more/functions/texSubImage2D.html @@ -0,0 +1,70 @@ +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> +<link rel="stylesheet" type="text/css" href="../unit.css" /> +<script type="application/javascript" src="../unit.js"></script> +<script type="application/javascript" src="../util.js"></script> +<script type="application/javascript"> + +Tests.startUnit = function () { + var canvas = document.getElementById('gl'); + var gl = wrapGLContext(getGLContext(canvas)); + return [gl]; +} + +Tests.setup = function(gl) { + var tex = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_2D, tex); + var texCubeMap = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_CUBE_MAP, texCubeMap); + return [gl] +} + +Tests.teardown = function(gl,tex,texCubeMap) { + gl.bindTexture(gl.TEXTURE_2D, null); + gl.deleteTexture(tex); + gl.bindTexture(gl.TEXTURE_CUBE_MAP, null); + gl.deleteTexture(texCubeMap); +} + +Tests.testTexSubImage2D = function(gl) { + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 2,2,0,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0])); + gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, 1,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0])); + gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, 2,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0,0,0,0,0])); + gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,0, 1,2,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0,0,0,0,0])); + gl.texSubImage2D(gl.TEXTURE_2D, 0, 1,0, 1,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0])); + gl.texSubImage2D(gl.TEXTURE_2D, 0, 0,1, 1,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0])); + gl.texSubImage2D(gl.TEXTURE_2D, 0, 1,1, 1,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0])); + gl.texImage2D(gl.TEXTURE_2D, 1,gl.RGBA, 1,1,0,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0])); + gl.texSubImage2D(gl.TEXTURE_2D, 1, 0,0, 1,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0])); + var valid_targets = [ + gl.TEXTURE_2D, + gl.TEXTURE_CUBE_MAP_POSITIVE_X, + gl.TEXTURE_CUBE_MAP_NEGATIVE_X, + gl.TEXTURE_CUBE_MAP_POSITIVE_Y, + gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, + gl.TEXTURE_CUBE_MAP_POSITIVE_Z, + gl.TEXTURE_CUBE_MAP_NEGATIVE_Z + ]; + valid_targets.forEach(function(t) { + assertOk(function(){ + gl.texImage2D(t, 0, gl.RGBA, 1,1,0,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0])); + gl.texSubImage2D(t, 0, 0,0, 1,1,gl.RGBA,gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0])); + }); + }); +} + +Tests.endUnit = function(gl) { +} + +</script> +<style>canvas{ position:absolute; }</style> +</head><body> +<canvas id="gl" width="16" height="16"></canvas> +</body></html> |