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diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/more/functions/uniformfBadArgs.html b/dom/canvas/test/webgl-conf/checkout/conformance/more/functions/uniformfBadArgs.html
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+++ b/dom/canvas/test/webgl-conf/checkout/conformance/more/functions/uniformfBadArgs.html
@@ -0,0 +1,105 @@
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+<link rel="stylesheet" type="text/css" href="../unit.css" />
+<script type="application/javascript" src="../unit.js"></script>
+<script type="application/javascript" src="../util.js"></script>
+<script type="application/javascript">
+
+Tests.startUnit = function () {
+ var canvas = document.getElementById('gl');
+ var gl = wrapGLContext(getGLContext(canvas));
+ return [gl];
+}
+
+Tests.testUniformf = function(gl) {
+ var sh = new Filter(gl, 'foobar-vert', 'foobar-frag');
+ sh.apply(function(f){
+ var uniV4 = f.uniform('uniV4');
+ var uniFloat = f.uniform('uniFloat');
+ assertThrowNoGLError(gl, "number for location",
+ function(){gl.uniform4fv(58882929, [1,2,3,4]);});
+ assertThrowNoGLError(gl, "negative number for location",
+ function(){gl.uniform4fv(-58882929, [1,2,3,4]);});
+ assertGLError(gl, gl.INVALID_OPERATION, "1fv on 4fv",
+ function(){gl.uniform1fv(uniV4, [1,2,3,4]);});
+ assertGLError(gl, gl.INVALID_OPERATION, "more than enough values 1fv",
+ function(){gl.uniform1fv(uniFloat, [2,3,4,5,6]);});
+ assertGLError(gl, gl.INVALID_OPERATION, "4fv on float",
+ function(){gl.uniform4fv(uniFloat, [2,3,4,5]);});
+ assertOk("4fv on 4fv",
+ function(){gl.uniform4fv(uniV4, [1, 2, 3, 4]);});
+ assertGLError(gl, gl.INVALID_VALUE, "5 values on 4fv",
+ function(){gl.uniform4fv(uniV4, [1, 2, 3, 4, 5]);});
+ assertGLError(gl, gl.INVALID_OPERATION, "8 values on 4fv",
+ function(){gl.uniform4fv(uniV4, [1, 2, 3, 4, 5, 6, 7, 8]);});
+ assertGLError(gl, gl.INVALID_OPERATION, "3fv on float",
+ function(){gl.uniform3fv(uniFloat, [2,3,4]);});
+ assertGLError(gl, gl.INVALID_OPERATION, "2fv on float",
+ function(){gl.uniform2fv(uniFloat, [2,3]);});
+ assertGLError(gl, gl.INVALID_OPERATION, "3fv on 4fv",
+ function(){gl.uniform3fv(uniV4, [4,5,6]);});
+ assertGLError(gl, gl.INVALID_OPERATION, "2fv on 4fv",
+ function(){gl.uniform2fv(uniV4, [5,6]);});
+ assertGLError(gl, gl.INVALID_OPERATION, "1fv on 4fv",
+ function(){gl.uniform1fv(uniV4, [6]);});
+ assertOk("1fv on 1fv",
+ function(){gl.uniform1fv(uniFloat, [2]);});
+ assertGLError(gl, gl.INVALID_VALUE, "not enough values on 1fv",
+ function(){gl.uniform1fv(uniFloat, []);});
+ assertGLError(gl, gl.INVALID_VALUE, "not enough values on 4fv",
+ function(){gl.uniform4fv(uniV4, [3,3,4]);});
+ assertGLError(gl, gl.INVALID_OPERATION, "4iv on 4fv",
+ function(){gl.uniform4iv(uniV4, [1, 2, 3, 4]);});
+ assertGLError(gl, gl.INVALID_OPERATION, "1iv on 1fv",
+ function(){gl.uniform1iv(uniFloat, [2]);});
+ });
+ var d = new Uint8Array(4);
+ gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, d);
+ assertArrayEquals([1,2,3,8], d);
+ sh.destroy();
+ throwError(gl);
+}
+
+Tests.endUnit = function(gl) {
+}
+
+</script>
+<script id="foobar-vert" type="x-shader/x-vertex">
+attribute vec3 Vertex;
+attribute vec2 Tex;
+
+uniform float uniFloat;
+
+varying vec4 texCoord0;
+void main()
+{
+ texCoord0 = vec4(Tex.s, 1.0-Tex.t, uniFloat, 0.0);
+ gl_Position = vec4(Vertex, 1.0);
+}
+</script>
+<script id="foobar-frag" type="x-shader/x-fragment">
+precision mediump float;
+
+uniform vec4 uniV4;
+
+varying vec4 texCoord0;
+void main()
+{
+ gl_FragColor = vec4(
+ uniV4.r/255.0,
+ uniV4.g/255.0,
+ uniV4.b/255.0,
+ uniV4.a*texCoord0.z/255.0);
+}
+</script>
+<style>canvas{ position:absolute; }</style>
+</head><body>
+<canvas id="gl" width="16" height="16"></canvas>
+</body></html>