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Diffstat (limited to '')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/more/functions/uniformiBadArgs.html | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/more/functions/uniformiBadArgs.html b/dom/canvas/test/webgl-conf/checkout/conformance/more/functions/uniformiBadArgs.html new file mode 100644 index 0000000000..4741ffebac --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/more/functions/uniformiBadArgs.html @@ -0,0 +1,101 @@ +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> +<link rel="stylesheet" type="text/css" href="../unit.css" /> +<script type="application/javascript" src="../unit.js"></script> +<script type="application/javascript" src="../util.js"></script> +<script type="application/javascript"> + +Tests.startUnit = function () { + var canvas = document.getElementById('gl'); + var gl = wrapGLContext(getGLContext(canvas)); + return [gl]; +} + +Tests.testUniformf = function(gl) { + var sh = new Filter(gl, 'foobar-vert', 'foobar-frag'); + sh.apply(function(f){ + var uniIV4 = f.uniform('uniIV4'); + var uniInt = f.uniform('uniInt'); + assertThrowNoGLError(gl, "number as location", + function(){gl.uniform4iv(58882929, [1,2,3,4]);}); + assertThrowNoGLError(gl, "negative number as location", + function(){gl.uniform4iv(-58882929, [1,2,3,4]);}); + assertGLError(gl, gl.INVALID_OPERATION, "more than 1 value to 1iv", + function(){gl.uniform1iv(uniInt, [2,3,4,5,6]);}); + assertGLError(gl, gl.INVALID_OPERATION, "4iv on int", + function(){gl.uniform4iv(uniInt, [2,3,4,5]);}); + assertOk("4iv on 4iv", + function(){gl.uniform4iv(uniIV4, [1, 2, 3, 4]);}); + assertGLError(gl, gl.INVALID_VALUE, "5 values on 4iv", + function(){gl.uniform4iv(uniIV4, [1, 2, 3, 4, 5]);}); + assertGLError(gl, gl.INVALID_OPERATION, "8 values on 4iv", + function(){gl.uniform4iv(uniIV4, [1, 2, 3, 4, 5, 6, 7, 8]);}); + assertGLError(gl, gl.INVALID_OPERATION, "3iv on int", + function(){gl.uniform3iv(uniInt, [2,3,4]);}); + assertGLError(gl, gl.INVALID_OPERATION, "2iv on int", + function(){gl.uniform2iv(uniInt, [2,3]);}); + assertGLError(gl, gl.INVALID_OPERATION, "3iv on 4iv", + function(){gl.uniform3iv(uniIV4, [4,5,6]);}); + assertGLError(gl, gl.INVALID_OPERATION, "2iv on 4iv", + function(){gl.uniform2iv(uniIV4, [5,6]);}); + assertGLError(gl, gl.INVALID_OPERATION, "1iv on 4iv", + function(){gl.uniform1iv(uniIV4, [6]);}); + assertGLError(gl, gl.INVALID_VALUE, "not enough values", + function(){gl.uniform1iv(uniInt, []);}); + assertGLError(gl, gl.INVALID_OPERATION, "1fv on int", + function(){gl.uniform1fv(uniInt, [2]);}); + assertGLError(gl, gl.INVALID_OPERATION, "4fv on ivec4", + function(){gl.uniform4fv(uniIV4, [2,3,4,5]);}); + gl.uniform1iv(uniInt, [2]); + gl.uniform4iv(uniIV4, [1, 2, 3, 4]); + }); + var d = new Uint8Array(4); + gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, d); + assertArrayEquals([1,2,3,8], d); + sh.destroy(); + throwError(gl); +} + +Tests.endUnit = function(gl) { +} + +</script> +<script id="foobar-vert" type="x-shader/x-vertex"> +attribute vec3 Vertex; +attribute vec2 Tex; + +uniform int uniInt; + +varying vec4 texCoord0; +void main() +{ + texCoord0 = vec4(Tex.s, 1.0-Tex.t, float(uniInt), 0.0); + gl_Position = vec4(Vertex, 1.0); +} +</script> +<script id="foobar-frag" type="x-shader/x-fragment"> +precision mediump float; + +uniform ivec4 uniIV4; + +varying vec4 texCoord0; +void main() +{ + gl_FragColor = vec4( + float(uniIV4.x)/256.0, + float(uniIV4.y)/256.0, + float(uniIV4.z)/256.0, + float(uniIV4.a)*texCoord0.z/256.0); +} +</script> +<style>canvas{ position:absolute; }</style> +</head><body> +<canvas id="gl" width="16" height="16"></canvas> +</body></html> |