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diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/offscreencanvas/context-attribute-preserve-drawing-buffer.html b/dom/canvas/test/webgl-conf/checkout/conformance/offscreencanvas/context-attribute-preserve-drawing-buffer.html
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+++ b/dom/canvas/test/webgl-conf/checkout/conformance/offscreencanvas/context-attribute-preserve-drawing-buffer.html
@@ -0,0 +1,93 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>OffscreenCanavs context attribute preserveDrawingBuffer</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+<script src="../../js/tests/canvas-tests-utils.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="canvases"></div>
+<div id="console"></div>
+<script>
+"use strict";
+description("This test checks whether OffscreenCanvas webgl context honors the preserveDrawingBuffer flag.");
+const wtu = WebGLTestUtils;
+const pixels = new Uint8Array(4);
+
+function checkPixels(color) {
+ return (color[0] === pixels[0]) &&
+ (color[1] === pixels[1]) &&
+ (color[2] === pixels[2]) &&
+ (color[3] === pixels[3]);
+}
+
+const nextFrame = () => new Promise(r => requestAnimationFrame(r));
+
+async function getPixelsFromOffscreenWebgl(preserveFlag, color, msg) {
+ const canvas = document.createElement("canvas");
+ document.getElementById("canvases").appendChild(canvas);
+ const offscreenCanvas = transferredOffscreenCanvasCreation(canvas, 10, 10);
+ const gl = offscreenCanvas.getContext("webgl", {preserveDrawingBuffer: preserveFlag});
+
+ // Draw some color on gl
+ gl.clearColor(1, 0, 1, 1);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+
+ let t;
+ const t0 = await nextFrame();
+ const timeDuration = preserveFlag ? 500 : 2000;
+ for (;;) {
+ t = await nextFrame();
+
+ gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixels);
+ if (preserveFlag) {
+ if (!checkPixels(color)) {
+ testFailed(msg + '\nexpected: ' + color.toString() + ' was ' + pixels.toString());
+ return;
+ }
+ } else {
+ if (checkPixels(color)) {
+ testPassed(msg);
+ return;
+ }
+ }
+
+ // Keep checking until it takes up to a certain time.
+ // preserveDrawingBuffer:false seems flaky on Chrome's test bots; run that test for longer.
+ if (t > t0 + timeDuration) {
+ break;
+ }
+ }
+
+ if (preserveFlag) {
+ testPassed(msg);
+ } else {
+ testFailed(msg + '\nafter ' + timeDuration + ' ms, expected: ' + color.toString() + ' was ' + pixels.toString());
+ }
+}
+
+(async () => {
+ if (!window.OffscreenCanvas) {
+ testPassed("No OffscreenCanvas support");
+ } else {
+ // Test if OffscreenCanvas.webgl retains contents if preserveDrawingBuffer is true.
+ await getPixelsFromOffscreenWebgl(true, [255,0,255,255], "should be preserved");
+
+ // Test if OffscreenCanvas.webgl loses contents if preserveDrawingBuffer is false.
+ await getPixelsFromOffscreenWebgl(false, [0, 0, 0, 0], "should not be preserved");
+ }
+ finishTest();
+})();
+
+</script>
+</body>
+</html>