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-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/offscreencanvas/context-lost-worker.js35
1 files changed, 35 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/offscreencanvas/context-lost-worker.js b/dom/canvas/test/webgl-conf/checkout/conformance/offscreencanvas/context-lost-worker.js
new file mode 100644
index 0000000000..75cd4b0045
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/offscreencanvas/context-lost-worker.js
@@ -0,0 +1,35 @@
+/*
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+*/
+
+importScripts("../../js/tests/canvas-tests-utils.js");
+self.onmessage = function(e) {
+ canvas = new OffscreenCanvas(10, 10);
+ gl = canvas.getContext('webgl');
+
+ // call testValidContext() before checking for the extension, because this is where we check
+ // for the isContextLost() method, which we want to do regardless of the extension's presence.
+ if (!testValidContext())
+ self.postMessage("Test failed");
+
+ extension = gl.getExtension("WEBGL_lose_context");
+ // need an extension that exposes new API methods.
+ OES_vertex_array_object = gl.getExtension("OES_vertex_array_object");
+ if (extension == null || OES_vertex_array_object == null)
+ self.postMessage("Test failed");
+
+ // We need to initialize |uniformLocation| before losing context.
+ // Otherwise gl.getUniform() when context is lost will throw.
+ uniformLocation = gl.getUniformLocation(program, "tex");
+ extension.loseContext();
+
+ canvas.addEventListener("webglcontextlost", function() {
+ if (testLostContextWithoutRestore())
+ self.postMessage("Test passed");
+ else
+ self.postMessage("Test failed");
+ }, false);
+}
+