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diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/offscreencanvas/context-lost.html b/dom/canvas/test/webgl-conf/checkout/conformance/offscreencanvas/context-lost.html
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@@ -0,0 +1,69 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+<script src="../../js/tests/canvas-tests-utils.js"></script>
+<script>
+function init()
+{
+ description("Tests behavior under a lost context for OffscreenCanvas");
+
+ if (!window.OffscreenCanvas) {
+ testPassed("No OffscreenCanvas support");
+ finishTest();
+ return;
+ }
+
+ canvas = new OffscreenCanvas(10, 10);
+ gl = canvas.getContext('webgl');
+
+ // call testValidContext() before checking for the extension, because this is where we check
+ // for the isContextLost() method, which we want to do regardless of the extension's presence.
+ if (!testValidContext()) {
+ testFailed("Some tests failed");
+ finishTest();
+ return;
+ }
+
+ extension = gl.getExtension("WEBGL_lose_context");
+ // need an extension that exposes new API methods.
+ OES_vertex_array_object = gl.getExtension("OES_vertex_array_object");
+ if (extension == null || OES_vertex_array_object == null) {
+ testFailed("Some tests failed");
+ finishTest();
+ return;
+ }
+
+ // We need to initialize |uniformLocation| before losing context.
+ // Otherwise gl.getUniform() when context is lost will throw.
+ uniformLocation = gl.getUniformLocation(program, "tex");
+ extension.loseContext();
+
+ canvas.addEventListener("webglcontextlost", function() {
+ if (testLostContextWithoutRestore()) {
+ testPassed("All tests passed");
+ finishTest();
+ return;
+ } else {
+ testFailed("Some tests failed");
+ finishTest();
+ return;
+ }
+ }, false);
+}
+
+</script>
+</head>
+<body onload="init()">
+<div id="description"></div>
+<div id="console"></div>
+</body>
+</html>