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-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/asin/asin_float_vert_xvary_ref.vert40
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diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/asin/asin_float_vert_xvary_ref.vert b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/asin/asin_float_vert_xvary_ref.vert
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index 0000000000..18826e3e96
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+++ b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/asin/asin_float_vert_xvary_ref.vert
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+
+/*
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+*/
+
+
+attribute vec4 gtf_Vertex;
+attribute vec4 gtf_Color;
+uniform mat4 gtf_ModelViewProjectionMatrix;
+varying vec4 color;
+
+void main (void)
+{
+ const float M_PI = 3.14159265358979323846;
+ float c = 2.0 * (gtf_Color.r - 0.5);
+
+ float asin_c = 0.0;
+ float scale = 1.0;
+ float sign = 1.0;
+
+ // pow can't handle negative numbers so take advantage of symmetry
+ if(c < 0.0)
+ {
+ sign = -1.0;
+ c *= -1.0;
+ }
+
+ // Taylors series expansion for asin
+ // 1000/2 iterations necessary to get the accuracy with this method
+ for(int i = 1; i < 1000; i += 2)
+ {
+ asin_c += scale * pow(c, float(i)) / float(i);
+ scale *= float(i) / float(i + 1);
+ }
+
+ color = vec4(sign * asin_c / M_PI + 0.5, 0.0, 0.0, 1.0);
+ gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
+}