summaryrefslogtreecommitdiffstats
path: root/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/build/CorrectParse2_frag.frag
diff options
context:
space:
mode:
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/build/CorrectParse2_frag.frag')
-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/build/CorrectParse2_frag.frag136
1 files changed, 136 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/build/CorrectParse2_frag.frag b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/build/CorrectParse2_frag.frag
new file mode 100644
index 0000000000..6bfe2ec57a
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/build/CorrectParse2_frag.frag
@@ -0,0 +1,136 @@
+
+/*
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+*/
+
+
+#ifdef GL_ES
+precision mediump float;
+#endif
+const float FloatConst1 = 3.0 * 8.0, floatConst2 = 4.0;
+const bool BoolConst1 = true && true || false;
+const bool BoolConst2 = false || !false && false;
+
+void main (void)
+{
+ float float1 = 4.0, float2 = floatConst2;
+ int int_1 = int(FloatConst1);
+ vec4 vec4_1;
+ vec3 vec3_1;
+// unsigned int unsigned_int_1;
+ bool bool4, bool5;
+
+ bool4 = bool5;
+ //float1 = bool5;
+ //bool5 = float1;
+
+ bool4 = 4.0 > 5.0;
+ bool4 = !(3.2 != 0.0);
+ bool4 = bool(float1);
+ bool4 = bool(int_1);
+ float1 = float(bool4);
+ float1 = float(int_1);
+ int_1 = int(float1);
+ int_1 = int(bool4);
+
+ {
+ int a, b, c;
+
+ a = b;
+ b = c;
+ {
+ int b, c, d;
+
+ b = c;
+ c = d;
+ {
+ int a, d, e;
+
+ a = d;
+ d = e;
+ }
+ {
+ int a, b, c;
+ a = b;
+ b = c;
+ }
+ }
+ a = b;
+ b = c;
+ }
+
+ {
+ float f1, f2;
+ vec3 v31, v32;
+
+ max(f1, f2);
+ max(v31, v32);
+
+ vec4 v4 = vec4(3.0);
+ vec3 v3 = -vec3(2.0, 1.0, 3.0);
+ mat2 m2 = mat2(3.0, 4.0, 6.0, 3.0);
+ //mat4 m4 = mat4(1.0, m2, v3, v4, m2);
+ }
+
+ if (BoolConst1)
+ ++vec3_1;
+ else
+ --vec3_1;
+
+ if (BoolConst2)
+ ++vec3_1;
+ else
+ --vec3_1;
+
+ if (BoolConst1 || BoolConst2)
+ ++vec3_1;
+ else
+ --vec3_1;
+
+ if (BoolConst2 && BoolConst1)
+ ++vec3_1;
+ else
+ --vec3_1;
+
+ if (FloatConst1 != 0.0)
+ --int_1;
+ else
+ ++int_1;
+
+ if (0 != 0)
+ ++int_1;
+ else
+ --int_1;
+
+ bool4 = BoolConst1 && ! (int_1 != 0) && ! BoolConst1 && ! (FloatConst1 != 0.0) && (FloatConst1 != 0.0) && (float1 != 0.0);
+
+ float1 = 5 != 0 ? float1 : float(int_1);
+ float1 = 0 != 0 ? float1 : float(int_1);
+
+ if (float1 != float1)
+ ++int_1;
+ else
+ --int_1;
+
+ float1 = float1 != float1 ? float1 : float(int_1);
+
+ --int_1;
+ ++float1;
+ (vec4_1.x)--;
+ vec3_1++;
+
+ if (int_1 != 4)
+ discard;
+
+ float1 = 4.0 + 6.0;
+ int ii,jj,kk;
+ float ff;
+ ii = jj, kk, ff;
+
+ vec4_1 = vec4_1 + 2.0;
+ ivec4 iv;
+ iv = iv + 2;
+ gl_FragColor = vec4(float1+float1, float1, float1, float(int_1));
+}