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+
+/*
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+*/
+
+
+#ifdef GL_ES
+precision mediump float;
+#endif
+varying vec4 color;
+
+// Function declarations.
+ivec4 function(inout ivec4 par[10]);
+bool is_all(const in ivec4 par, const in int value);
+bool is_all(const in ivec4 array[10], const in ivec4 value);
+void set_all(out ivec4 array[10], const in ivec4 value);
+
+void main (void)
+{
+ ivec4 par[10];
+ ivec4 ret = ivec4(0, 0, 0, 0);
+
+ float gray = 0.0;
+
+ // Initialize the entire array to 1.
+ set_all(par, ivec4(1, 1, 1, 1));
+
+ ret = function(par);
+
+ // The parameter should be changed by the function and the function should return 1.
+ if(is_all(par, ivec4(0, 0, 0, 0)) && is_all(ret, 1))
+ {
+ gray = 1.0;
+ }
+
+ gl_FragColor = vec4(gray, gray, gray, 1.0);
+}
+
+// Function definitions.
+ivec4 function(inout ivec4 par[10])
+{
+ // Return the value of the array.
+ if(is_all(par, ivec4(1, 1, 1, 1)))
+ {
+ // Test parameter qualifier (default is "in").
+ set_all(par, ivec4(0, 0, 0, 0));
+
+ return ivec4(1, 1, 1, 1);
+ }
+ else
+ return ivec4(0, 0, 0, 0);
+}
+
+bool is_all(const in ivec4 par, const in int value)
+{
+ bool ret = true;
+
+ if(par[0] != value)
+ ret = false;
+ if(par[1] != value)
+ ret = false;
+ if(par[2] != value)
+ ret = false;
+ if(par[3] != value)
+ ret = false;
+
+ return ret;
+}
+
+bool is_all(const in ivec4 array[10], const in ivec4 value)
+{
+ bool ret = true;
+
+ if(array[0] != value)
+ ret = false;
+ if(array[1] != value)
+ ret = false;
+ if(array[2] != value)
+ ret = false;
+ if(array[3] != value)
+ ret = false;
+ if(array[4] != value)
+ ret = false;
+ if(array[5] != value)
+ ret = false;
+ if(array[6] != value)
+ ret = false;
+ if(array[7] != value)
+ ret = false;
+ if(array[8] != value)
+ ret = false;
+ if(array[9] != value)
+ ret = false;
+
+ return ret;
+}
+
+void set_all(out ivec4 array[10], const in ivec4 value)
+{
+ array[0] = value;
+ array[1] = value;
+ array[2] = value;
+ array[3] = value;
+ array[4] = value;
+ array[5] = value;
+ array[6] = value;
+ array[7] = value;
+ array[8] = value;
+ array[9] = value;
+}