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-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/lessThanEqual/lessThanEqual_vec2_frag_ref.frag33
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diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/lessThanEqual/lessThanEqual_vec2_frag_ref.frag b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/lessThanEqual/lessThanEqual_vec2_frag_ref.frag
new file mode 100644
index 0000000000..82e2190ac9
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/lessThanEqual/lessThanEqual_vec2_frag_ref.frag
@@ -0,0 +1,33 @@
+
+/*
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+*/
+
+
+#ifdef GL_ES
+#ifdef GL_FRAGMENT_PRECISION_HIGH
+precision highp float;
+#else
+precision mediump float;
+#endif
+#endif
+varying vec4 color;
+
+bvec2 lte(in vec2 a, in vec2 b)
+{
+ bvec2 result;
+ if(a[0] <= b[0]) result[0] = true;
+ else result[0] = false;
+ if(a[1] <= b[1]) result[1] = true;
+ else result[1] = false;
+ return result;
+}
+
+void main (void)
+{
+ vec2 c = floor(10.0 * color.rg - 4.5); // round to the nearest integer
+ vec2 result = vec2(lte(c, vec2(0.0)));
+ gl_FragColor = vec4(result, 0.0, 1.0);
+}