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-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/log2/log2_float_frag_xvary_ref.frag36
1 files changed, 36 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/log2/log2_float_frag_xvary_ref.frag b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/log2/log2_float_frag_xvary_ref.frag
new file mode 100644
index 0000000000..778cdcd14a
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/log2/log2_float_frag_xvary_ref.frag
@@ -0,0 +1,36 @@
+
+/*
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+*/
+
+
+#ifdef GL_ES
+precision mediump float;
+#endif
+varying vec4 color;
+const float ln2 = 0.69314718055994530941723212145818;
+
+
+
+void main (void)
+{
+ float x = 31.0 * color.r + 1.0;
+ float y = 0.0;
+ float z; // x-1 / x+1
+ int n = 50;
+
+ // ln(x) = 2[x-1 + 1 (x-1)^3 + 1 (x-1)^5 + ...] for x > 0
+ // [x+1 3 (x+1) 5 (x+1) ]
+ z = (x - 1.0) / (x + 1.0);
+ float p = z;
+ for(int i = 1; i <= 101; i += 2)
+ {
+ y += p / float(i);
+ p *= z * z;
+ }
+ y *= 2.0 / ln2;
+
+ gl_FragColor = vec4(y / 5.0, 0.0, 0.0, 1.0);
+}