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diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/log2/log2_vec3_vert_xvary01_ref.vert b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/log2/log2_vec3_vert_xvary01_ref.vert
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index 0000000000..97bfe7775d
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+++ b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/log2/log2_vec3_vert_xvary01_ref.vert
@@ -0,0 +1,40 @@
+
+/*
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+*/
+
+
+attribute vec4 gtf_Color;
+attribute vec4 gtf_Vertex;
+uniform mat4 gtf_ModelViewProjectionMatrix;
+varying vec4 color;
+const float ln2 = 0.69314718055994530941723212145818;
+
+
+
+void main (void)
+{
+ vec3 x = (gtf_Color.rgb + 0.01) / 1.01;
+ vec3 y = vec3(0.0);
+ vec3 z; // x-1 / x+1
+ int n = 50;
+
+ // ln(x) = 2[x-1 + 1 (x-1)^3 + 1 (x-1)^5 + ...] for x > 0
+ // [x+1 3 (x+1) 5 (x+1) ]
+ // Note: z will always be negative between 0.01 and 1.0 and
+ // so will y since it is raised to an odd power, and the shader spec
+ // does not support pow(-x, y) where y is not a compile time constant
+ z = abs((x - 1.0) / (x + 1.0));
+ vec3 p = z;
+ for(int i = 1; i <= 101; i += 2)
+ {
+ y += p / float(i);
+ p *= z * z;
+ }
+ y *= -2.0 / ln2;
+
+ color = vec4(y / -8.0, 1.0);
+ gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
+}