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diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/mat/const_mat3_vert.vert b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/mat/const_mat3_vert.vert
new file mode 100644
index 0000000000..5b66a4ff24
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/mat/const_mat3_vert.vert
@@ -0,0 +1,62 @@
+
+/*
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+*/
+
+
+attribute vec4 gtf_Vertex;
+uniform mat4 gtf_ModelViewProjectionMatrix;
+varying vec4 color;
+
+#define ERROR_EPSILON 0.1
+
+void main (void)
+{
+ float x;
+ // Declare a constant 3 by 3 matrix with unique elements.
+ const mat3 a = mat3( 1.0, 2.0, 4.0, // 1.0 8.0 64.0
+ 8.0, 16.0, 32.0, // 2.0 16.0 128.0
+ 64.0, 128.0, 256.0); // 4.0 32.0 256.0
+
+ // Check each element.
+ bool elms = true;
+ if(a[0][0] != 1.0) elms = false;
+ if(a[0][1] != 2.0) elms = false;
+ if(a[0][2] != 4.0) elms = false;
+ if(a[1][0] != 8.0) elms = false;
+ if(a[1][1] != 16.0) elms = false;
+ if(a[1][2] != 32.0) elms = false;
+ if(a[2][0] != 64.0) elms = false;
+ if(a[2][1] != 128.0) elms = false;
+ if(a[2][2] != 256.0) elms = false;
+
+ // Add up each row.
+ bool rows = true;
+ x = a[0][0] + a[1][0] + a[2][0];
+ if( x < 73.0-ERROR_EPSILON || x > 73.0+ERROR_EPSILON ) rows = false;
+ x = a[0][1] + a[1][1] + a[2][1];
+ if(x < 146.0-ERROR_EPSILON || x > 146.0+ERROR_EPSILON ) rows = false;
+ x = a[0][2] + a[1][2] + a[2][2];
+ if(x < 292.0-ERROR_EPSILON || x > 292.0+ERROR_EPSILON ) rows = false;
+
+ // Add up each column.
+ bool cols = true;
+ x = a[0][0] + a[0][1] + a[0][2];
+ if( x < 7.0-ERROR_EPSILON || x > 7.0+ERROR_EPSILON ) cols = false;
+ x = a[1][0] + a[1][1] + a[1][2];
+ if(x < 56.0-ERROR_EPSILON || x > 56.0+ERROR_EPSILON) cols = false;
+ x = a[2][0] + a[2][1] + a[2][2];
+ if(x < 448.0-ERROR_EPSILON || x > 448.0+ERROR_EPSILON) cols = false;
+
+ // Check if all of the operations were successful.
+ float gray = elms && rows && cols ? 1.0 : 0.0;
+
+ // Assign the varying variable color.
+ color = vec4(gray, gray, gray, 1.0);
+
+ // Transform the vertex position.
+ gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
+}
+