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-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/mat3/mat3arrayindirect1_frag.frag36
1 files changed, 36 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/mat3/mat3arrayindirect1_frag.frag b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/mat3/mat3arrayindirect1_frag.frag
new file mode 100644
index 0000000000..c9a7bf7075
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/mat3/mat3arrayindirect1_frag.frag
@@ -0,0 +1,36 @@
+
+/*
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+*/
+
+
+#ifdef GL_ES
+precision mediump float;
+#endif
+//
+// mat3arrayindirect1_frag.frag: Fragment shader solid color testing indirect referencing into uniforms
+// The vec3 values are determined at runtime.
+//
+//
+
+uniform mat3 testmat3[2];
+varying vec4 color;
+
+void main(void)
+{
+ vec3 result = vec3(0.0, 0.0, 0.0);
+
+ /*
+ // No indirect indexing in fragment shaders
+ for(int j = 0; j < 3; j++)
+ {
+ result += testmat3[1][j];
+ }
+*/
+ result += testmat3[1][0];
+ result += testmat3[1][1];
+ result += testmat3[1][2];
+ gl_FragColor = vec4(result/2.0, 0.5);
+}