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-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/vec3/vec3array_frag.frag32
1 files changed, 32 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/vec3/vec3array_frag.frag b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/vec3/vec3array_frag.frag
new file mode 100644
index 0000000000..0b13eee69d
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/vec3/vec3array_frag.frag
@@ -0,0 +1,32 @@
+
+/*
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+*/
+
+
+#ifdef GL_ES
+precision mediump float;
+#endif
+//
+// vec3array_frag.frag: Simple Fragment shader using vec3 to get colors.
+//
+//
+
+varying vec4 color;
+
+uniform vec3 lightPosition[2];
+
+void main(void)
+{
+ vec3 v[2];
+
+ v[1] = vec3(color.r, color.g, color.b);
+
+
+ v[0] = lightPosition[1];
+
+
+ gl_FragColor = vec4(v[1] + v[1], 0.0)/2.0;
+}