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-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/vec3/vec3array_vert.vert30
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diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/vec3/vec3array_vert.vert b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/vec3/vec3array_vert.vert
new file mode 100644
index 0000000000..91651bccee
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/vec3/vec3array_vert.vert
@@ -0,0 +1,30 @@
+
+/*
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+*/
+
+
+attribute vec4 gtf_Color;
+attribute vec4 gtf_Vertex;
+uniform mat4 gtf_ModelViewProjectionMatrix;
+//
+// vec3array_vert.vert: Simple vertex shader using vec3 to get colors.
+//
+//
+
+varying vec4 color;
+uniform vec3 lightPosition[2];
+
+void main(void)
+{
+ vec3 v[2];
+
+ v[1] = vec3(gtf_Color.r, gtf_Color.g, gtf_Color.b);
+
+ v[0] = lightPosition[1];
+
+ color = vec4(v[1] + v[1], 0.0)/2.0;
+ gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
+}