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-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/vec3/vec3arrayindirect_frag.frag38
1 files changed, 38 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/vec3/vec3arrayindirect_frag.frag b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/vec3/vec3arrayindirect_frag.frag
new file mode 100644
index 0000000000..a1252a9253
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL/vec3/vec3arrayindirect_frag.frag
@@ -0,0 +1,38 @@
+
+/*
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+*/
+
+
+#ifdef GL_ES
+precision mediump float;
+#endif
+//
+// vec3arrayindirect_frag.frag: Fragment shader solid color
+// The vec3 values are determined at runtime.
+//
+//
+
+uniform vec3 lightPosition[2];
+varying vec4 color;
+
+void main(void)
+{
+ int i;
+
+ gl_FragColor = vec4(0.0);
+
+ /*
+ // No indirect indexing in fragment shaders
+ for (i = 0; i < 2; i++)
+ {
+ gl_FragColor += vec4(lightPosition[i], 0.0);
+ }
+ */
+ gl_FragColor += vec4(lightPosition[0], 0.0);
+ gl_FragColor += vec4(lightPosition[1], 0.0);
+
+ gl_FragColor /= 2.0;
+}