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-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL2ExtensionTests/dFdx/dFdx_frag.frag51
1 files changed, 51 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL2ExtensionTests/dFdx/dFdx_frag.frag b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL2ExtensionTests/dFdx/dFdx_frag.frag
new file mode 100644
index 0000000000..4371f9a7fc
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL2ExtensionTests/dFdx/dFdx_frag.frag
@@ -0,0 +1,51 @@
+
+/*
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+*/
+
+
+#ifdef GL_ES
+#extension GL_OES_standard_derivatives : enable
+precision mediump float;
+#endif
+
+// setting a boundary for cases where screen sizes may exceed the precision
+// of the arithmetic used.
+#define SAFETY_BOUND 500.0
+
+// Macro to scale/bias the range of output. If input is [-1.0, 1.0], maps to [0.5, 1.0]..
+// Accounts for precision errors magnified by derivative operation.
+#define REDUCE_RANGE(A) ((A) + 3.0) / 4.0
+
+// This fragment shader computes an image representation of the derivative of
+// sine. The derivative of sine is cosine. This shader's output is compared to
+// the reference shader that computes an image representation of cosine
+// directly.
+
+uniform float viewportwidth;
+uniform float viewportheight;
+
+varying vec2 vertXY;
+
+void main (void)
+{
+ const float M_PI = 3.14159265358979323846;
+ float sine;
+ float cosine;
+
+#ifdef GL_OES_standard_derivatives
+ sine = sin(fract(gl_FragCoord.x / 128.0) * (2.0 * M_PI));
+ cosine = REDUCE_RANGE((128.0 / (2.0 * M_PI)) * dFdx(sine));
+#else
+ cosine = 0.5;
+#endif
+
+ if( gl_FragCoord.x < SAFETY_BOUND )
+ {
+ gl_FragColor = vec4(cosine, cosine, cosine, 1.0);
+ }
+ else discard;
+}
+