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-rw-r--r--dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL2Tests/compile_shader/texture.frag35
1 files changed, 35 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL2Tests/compile_shader/texture.frag b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL2Tests/compile_shader/texture.frag
new file mode 100644
index 0000000000..fdab13ace1
--- /dev/null
+++ b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL2Tests/compile_shader/texture.frag
@@ -0,0 +1,35 @@
+
+/*
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+*/
+
+
+#ifdef GL_ES
+precision mediump float;
+#endif
+//
+// wobble.frag: Fragment shader for wobbling a texture
+//
+// author: Antonio Tejada
+//
+//
+
+varying vec3 Position;
+varying float lightIntensity;
+
+/* Constants */
+
+uniform sampler2D sampler2d; // value of sampler2d = 0
+varying vec4 gtf_TexCoord[1];
+
+void main (void)
+{
+ vec3 lightColor = vec3(texture2D(sampler2d, vec2(gtf_TexCoord[0]))) * lightIntensity;
+
+ vec3 ct = clamp(lightColor, 0.0, 1.0);
+
+ gl_FragColor = vec4 (ct, 1.0);
+}
+