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Diffstat (limited to '')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL2Tests/compile_shader/texture.frag | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL2Tests/compile_shader/texture.frag b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL2Tests/compile_shader/texture.frag new file mode 100644 index 0000000000..fdab13ace1 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/ogles/GL2Tests/compile_shader/texture.frag @@ -0,0 +1,35 @@ + +/* +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +*/ + + +#ifdef GL_ES +precision mediump float; +#endif +// +// wobble.frag: Fragment shader for wobbling a texture +// +// author: Antonio Tejada +// +// + +varying vec3 Position; +varying float lightIntensity; + +/* Constants */ + +uniform sampler2D sampler2d; // value of sampler2d = 0 +varying vec4 gtf_TexCoord[1]; + +void main (void) +{ + vec3 lightColor = vec3(texture2D(sampler2d, vec2(gtf_TexCoord[0]))) * lightIntensity; + + vec3 ct = clamp(lightColor, 0.0, 1.0); + + gl_FragColor = vec4 (ct, 1.0); +} + |