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diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/programs/get-active-test.html b/dom/canvas/test/webgl-conf/checkout/conformance/programs/get-active-test.html
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@@ -0,0 +1,119 @@
+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+
+<script>
+"use strict";
+description("Test of getActiveAttrib and getActiveUniform");
+
+var wtu = WebGLTestUtils;
+var context = wtu.create3DContext();
+var context2 = wtu.create3DContext();
+var program = wtu.loadStandardProgram(context);
+var program2 = wtu.loadProgramFromFile(context2,
+ "../../resources/intArrayUniformShader.vert",
+ "../../resources/noopUniformShader.frag");
+
+wtu.glErrorShouldBe(context, context.NO_ERROR);
+shouldBe("context.getActiveUniform(program, 0).name", "'u_modelViewProjMatrix'");
+shouldBe("context.getActiveUniform(program, 0).type", "context.FLOAT_MAT4");
+shouldBe("context.getActiveUniform(program, 0).size", "1");
+shouldBeNull("context.getActiveUniform(program, 1)");
+wtu.glErrorShouldBe(context, context.INVALID_VALUE);
+shouldBeNull("context.getActiveUniform(program, -1)");
+wtu.glErrorShouldBe(context, context.INVALID_VALUE);
+shouldThrow("context.getActiveUniform(null, 0)");
+wtu.glErrorShouldBe(context, context.NO_ERROR);
+
+// we don't know the order the attribs will appear.
+var info = [
+ context.getActiveAttrib(program, 0),
+ context.getActiveAttrib(program, 1)
+];
+for (var ii = 0; ii < info.length; ++ii)
+ shouldBeNonNull("info[ii]");
+
+var expected = [
+ { name: 'a_normal', type: context.FLOAT_VEC3, size: 1 },
+ { name: 'a_vertex', type: context.FLOAT_VEC4, size: 1 }
+];
+
+if (info[0].name != expected[0].name) {
+ var t = info[0];
+ info[0] = info[1];
+ info[1] = t;
+}
+
+for (var ii = 0; ii < info.length; ++ii) {
+ shouldBe("info[ii].name", "expected[ii].name");
+ shouldBe("info[ii].type", "expected[ii].type");
+ shouldBe("info[ii].size", "expected[ii].size");
+}
+
+// we don't know the order the uniforms will appear.
+var info2 = [
+ context2.getActiveUniform(program2, 0),
+ context2.getActiveUniform(program2, 1)
+];
+for (var ii = 0; ii < info2.length; ++ii)
+ shouldBeNonNull("info2[ii]");
+
+var expected2 = [
+ { name: 'ival', type: context2.INT, size: 1 },
+ { name: 'ival2[0]', type: context2.INT, size: 2 }
+];
+
+if (info2[0].name != expected2[0].name) {
+ t = info2[0];
+ info2[0] = info2[1];
+ info2[1] = t;
+}
+
+for (var ii = 0; ii < info2.length; ++ii) {
+ shouldBe("info2[ii].name", "expected2[ii].name");
+ shouldBe("info2[ii].type", "expected2[ii].type");
+ shouldBe("info2[ii].size", "expected2[ii].size");
+}
+
+shouldBeNull("context.getActiveAttrib(program, 2)");
+wtu.glErrorShouldBe(context, context.INVALID_VALUE);
+shouldBeNull("context.getActiveAttrib(program, -1)");
+wtu.glErrorShouldBe(context, context.INVALID_VALUE);
+shouldThrow("context.getActiveAttrib(null, 0)");
+wtu.glErrorShouldBe(context, context.NO_ERROR);
+
+wtu.glErrorShouldBe(context2, context.NO_ERROR);
+
+debug("Check trying to get attribs from different context");
+shouldBeNull("context2.getActiveAttrib(program, 0)");
+wtu.glErrorShouldBe(context2, context2.INVALID_OPERATION);
+shouldBeNull("context2.getActiveUniform(program, 0)");
+wtu.glErrorShouldBe(context2, context2.INVALID_OPERATION);
+
+debug("Check trying to get attribs from deleted program");
+context.deleteProgram(program);
+shouldBeNull("context.getActiveUniform(program, 0)");
+wtu.glErrorShouldBe(context, context.INVALID_VALUE);
+shouldBeNull("context.getActiveAttrib(program, 0)");
+wtu.glErrorShouldBe(context, context.INVALID_VALUE);
+
+var successfullyParsed = true;
+</script>
+
+<script src="../../js/js-test-post.js"></script>
+</body>
+</html>