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+<!--
+Copyright (c) 2019 The Khronos Group Inc.
+Use of this source code is governed by an MIT-style license that can be
+found in the LICENSE.txt file.
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../js/js-test-pre.js"></script>
+<script src="../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<canvas id="testbed" width="400" height="400" style="width: 40px; height: 40px;"></canvas>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+"use strict";
+var wtu = WebGLTestUtils;
+description('Verify renderbuffers are initialized to 0 before being read in WebGL');
+
+var gl = wtu.create3DContext("testbed");
+if (!gl) {
+ testFailed('canvas.getContext() failed');
+} else {
+ // Set the clear color to green. It should never show up.
+ gl.clearColor(0, 1, 0, 1);
+
+ runTest(gl, gl.canvas.width, gl.canvas.height, 0);
+ runTest(gl, gl.canvas.width, gl.canvas.height, 1);
+ runTest(gl, gl.canvas.width, gl.canvas.height, 0);
+ runTest(gl, gl.canvas.width, gl.canvas.height, 1);
+
+ // Testing buffer clearing won't change the clear values.
+ var clearColor = gl.getParameter(gl.COLOR_CLEAR_VALUE);
+ shouldBe("clearColor", "[0, 1, 0, 1]");
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, 'should be no errors');
+}
+
+function runTest(gl, width, height, order)
+{
+ wtu.checkCanvasRect(gl, 0, 0, width, height, [0,0,0,0],
+ "internal buffers have been initialized to 0");
+
+ // fill the back buffer so we know that reading below happens from
+ // the renderbuffer.
+ gl.clear(gl.COLOR_BUFFER_BIT);
+
+ var fbo = gl.createFramebuffer();
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
+ var colorbuffer = gl.createRenderbuffer();
+ gl.bindRenderbuffer(gl.RENDERBUFFER, colorbuffer);
+ switch (order) {
+ case 0:
+ allocStorage(width, height);
+ attachBuffer(colorbuffer);
+ break;
+ case 1:
+ attachBuffer(colorbuffer);
+ allocStorage(width, height);
+ break;
+ }
+
+ function allocStorage(width, height) {
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, width, height);
+ wtu.glErrorShouldBe(gl, gl.NO_ERROR, 'should be no error after renderbufferStorage(internalformat = RGBA4).');
+ }
+
+ function attachBuffer(colorbuffer) {
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorbuffer);
+ }
+
+ if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
+ testFailed('Framebuffer incomplete.');
+ return;
+ }
+
+ wtu.checkCanvasRect(gl, 0, 0, width, height, [0,0,0,0],
+ "user buffers have been initialized to 0");
+
+ gl.deleteFramebuffer(fbo);
+ gl.deleteRenderbuffer(colorbuffer);
+
+ // this clear should not matter we are about to resize
+ gl.clear(gl.COLOR_BUFFER_BIT);
+
+ gl.canvas.width += 1;
+ gl.canvas.height += 1;
+
+ debug('');
+}
+
+var successfullyParsed = true;
+</script>
+<script src="../../js/js-test-post.js"></script>
+</body>
+</html>