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-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/renderbuffers/stencil-renderbuffer-initialization.html | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/renderbuffers/stencil-renderbuffer-initialization.html b/dom/canvas/test/webgl-conf/checkout/conformance/renderbuffers/stencil-renderbuffer-initialization.html new file mode 100644 index 0000000000..46dec1fcbf --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/renderbuffers/stencil-renderbuffer-initialization.html @@ -0,0 +1,132 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<canvas id="testbed" width="40" height="40" style="width: 40px; height: 40px;"></canvas> +<div id="description"></div> +<div id="console"></div> +<script> +"use strict"; +var wtu = WebGLTestUtils; +description('Verify stencil renderbuffers are initialized to 0 before being read in WebGL'); + +var gl = wtu.create3DContext("testbed"); + +if (!gl) { + testFailed('canvas.getContext() failed'); +} else { + // Set the clear color to green. It should never show up. + gl.clearColor(0, 1, 0, 1); + gl.disable(gl.DEPTH_TEST); + gl.disable(gl.STENCIL_TEST); + + let c = gl.canvas; + for (let i = 0; i < 2; ++i) { + runTest(gl, {alloc1: {w: c.width, h: c.height}, alloc2: null}); + runTest(gl, {alloc1: null, alloc2: {w: c.width, h: c.height}}); + // Tests for initially allocating at the wrong size. + runTest(gl, {alloc1: {w: 5, h: 5}, alloc2: {w: c.width, h: c.height}}); + } + + // Testing buffer clearing won't change the clear values. + var clearColor = gl.getParameter(gl.COLOR_CLEAR_VALUE); + shouldBe("clearColor", "[0, 1, 0, 1]"); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, 'should be no errors'); +} + +function runTest(gl, params) { + debug("Test for stencil buffer: " + JSON.stringify(params)); + let final = params.alloc2 ? params.alloc2 : params.alloc1; + gl.viewport(0, 0, final.w, final.h); + wtu.checkCanvasRect(gl, 0, 0, final.w, final.h, + [0, 0, 0, 0], + "internal buffers have been initialized to 0"); + + gl.disable(gl.STENCIL_TEST); + + // fill the back buffer so we know that reading below happens from + // the renderbuffer. + gl.clearStencil(2); + gl.clear(gl.COLOR_BUFFER_BIT | gl.STENCIL_BUFFER_BIT); + + // Set up (color+stencil) test buffer. + var fbo = gl.createFramebuffer(); + gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); + var buffer = gl.createRenderbuffer(); + var stencilBuffer = gl.createRenderbuffer(); + + if (params.alloc1) { + gl.bindRenderbuffer(gl.RENDERBUFFER, buffer); + allocStorage(gl.RGBA4, params.alloc1.w, params.alloc1.h); + gl.bindRenderbuffer(gl.RENDERBUFFER, stencilBuffer); + allocStorage(gl.STENCIL_INDEX8, params.alloc1.w, params.alloc1.h); + } + gl.bindRenderbuffer(gl.RENDERBUFFER, buffer); + gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, buffer); + gl.bindRenderbuffer(gl.RENDERBUFFER, stencilBuffer); + gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.RENDERBUFFER, stencilBuffer); + if (params.alloc2) { + if (params.alloc1) { + if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) { + debug("Skip: framebuffer is allowed to be incomplete."); + return; + } + // Clear the FBO in order to make sure framebufferRenderbuffer is + // committed. + gl.clear(gl.COLOR_BUFFER_BIT | gl.STENCIL_BUFFER_BIT); + } + gl.bindRenderbuffer(gl.RENDERBUFFER, buffer); + allocStorage(gl.RGBA4, params.alloc2.w, params.alloc2.h); + gl.bindRenderbuffer(gl.RENDERBUFFER, stencilBuffer); + allocStorage(gl.STENCIL_INDEX8, params.alloc2.w, params.alloc2.h); + } + + function allocStorage(format, width, height) { + gl.renderbufferStorage(gl.RENDERBUFFER, format, width, height); + wtu.glErrorShouldBe(gl, gl.NO_ERROR, + "should be no error after renderbufferStorage."); + } + + if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) { + debug("Skip: framebuffer is allowed to be incomplete."); + return; + } + wtu.glErrorShouldBe(gl, gl.NO_ERROR, 'should be no errors'); + + // fbo depth should now be the default value of 0. + + // Draw a blue quad (stencil = 1) (should pass the stencil test: 1 > 0) + gl.stencilFunc(gl.GREATER, 1, 0xffffffff); + gl.enable(gl.STENCIL_TEST); + wtu.setupColorQuad(gl); + wtu.setFloatDrawColor(gl, [0, 0, 1, 1]); + wtu.drawUnitQuad(gl); + wtu.checkCanvasRect(gl, 0, 0, final.w, final.h, + [0, 0, 255, 255]); + + gl.deleteFramebuffer(fbo); + gl.deleteRenderbuffer(buffer); + + gl.canvas.width += 1; + gl.canvas.height += 1; + + wtu.glErrorShouldBe(gl, gl.NO_ERROR, 'should be no errors'); + debug(''); +} + +var successfullyParsed = true; +</script> +<script src="../../js/js-test-post.js"></script> +</body> +</html> |