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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/rendering/clear-default-framebuffer-with-scissor-test.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/rendering/clear-default-framebuffer-with-scissor-test.html | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/rendering/clear-default-framebuffer-with-scissor-test.html b/dom/canvas/test/webgl-conf/checkout/conformance/rendering/clear-default-framebuffer-with-scissor-test.html new file mode 100644 index 0000000000..d33555f2bb --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/rendering/clear-default-framebuffer-with-scissor-test.html @@ -0,0 +1,68 @@ +<!-- +Copyright (c) 2021 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>Clear with scissor bug on WebGL canvas</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<canvas id="canvas-webgl" width="20" height="20"> </canvas> +<canvas id="canvas-2d" width="20" height="20"> </canvas> + +<script> +"use strict"; +// This test exposes an issue in older Intel D3D drivers. +var wtu = WebGLTestUtils; + +function test_clear_with_scissor_on_canvas() +{ + var canvasWebGL = document.getElementById("canvas-webgl"); + var gl = canvasWebGL.getContext("webgl", { antialias:false }); + const scissorRectSize = 16; + gl.enable(gl.SCISSOR_TEST); + gl.scissor(0, 0, scissorRectSize, scissorRectSize); + gl.clearColor(0, 1, 0, 1); + gl.clear(gl.COLOR_BUFFER_BIT); + + // The issue is found in the Chromium compositor so we need another canvas element for reproduction. + var canvas2D = document.getElementById("canvas-2d"); + var context2D = canvas2D.getContext('2d'); + context2D.drawImage(canvasWebGL, 0, 0); + context2D.fill(); + + var imageData = + context2D.getImageData(0, canvas2D.clientHeight - scissorRectSize, scissorRectSize, scissorRectSize); + var data = imageData.data; + var expectedColor = [0, 255, 0, 255]; + for (var pixelIndex = 0; pixelIndex < scissorRectSize * scissorRectSize; ++pixelIndex) { + for (var colorIndex = 0; colorIndex < 4; ++colorIndex) { + if (data[pixelIndex * 4 + colorIndex] !== expectedColor[colorIndex]) { + var y = Math.floor(pixelIndex / scissorRectSize); + var x = pixelIndex % scissorRectSize; + testFailed("The canvas color at (" + x + ", " + y + ") is not expected"); + return; + } + } + } +} + +test_clear_with_scissor_on_canvas(); + +description("Exposes clearing WebGL canvas with scissor bug on Intel D3D drivers - see https://crbug.com/1206763"); +var successfullyParsed = true; + +</script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> |