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Diffstat (limited to '')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/rendering/gl-drawelements.html | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/rendering/gl-drawelements.html b/dom/canvas/test/webgl-conf/checkout/conformance/rendering/gl-drawelements.html new file mode 100644 index 0000000000..347d539dbc --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/rendering/gl-drawelements.html @@ -0,0 +1,97 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL drawElements Test</title> +<link rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/desktop-gl-constants.js"></script> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"> </script> +</head> +<body> +<canvas id="example" width="50" height="50"></canvas> +<div id="description"></div> +<div id="console"></div> +<script id="vshader" type="x-shader/x-vertex"> +attribute vec4 vPosition; +void main() +{ + gl_Position = vPosition; +} +</script> + +<script id="fshader" type="x-shader/x-fragment"> +void main() +{ + gl_FragColor = vec4(1.0,0.0,0.0,1.0); +} +</script> + +<script>"use strict"; +description(document.title); + +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext("example"); +var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["vPosition"]); + +gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer()); +gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW); +gl.enableVertexAttribArray(0); +gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); + +gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, gl.createBuffer()); +gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array([ 0, 1, 2]), gl.STATIC_DRAW); +wtu.shouldGenerateGLError(gl, gl.NO_ERROR, + "gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)"); + +gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint8Array([ 0, 1, 2, 0]), gl.STATIC_DRAW); +wtu.shouldGenerateGLError(gl, gl.NO_ERROR, + "gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_BYTE, 0)"); + +wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM, + "gl.drawElements(desktopGL.QUAD_STRIP, 4, gl.UNSIGNED_BYTE, 0)"); +wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM, + "gl.drawElements(desktopGL.QUADS, 4, gl.UNSIGNED_BYTE, 0)"); +wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM, + "gl.drawElements(desktopGL.POLYGON, 4, gl.UNSIGNED_BYTE, 0)"); + +gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint32Array([ 0, 1, 2]), gl.STATIC_DRAW); + +wtu.shouldGenerateGLError(gl, + wtu.getDefault3DContextVersion() > 1 ? gl.NO_ERROR : gl.INVALID_ENUM, + "gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_INT, 0)"); + +wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM, + "gl.drawElements(gl.TRIANGLES, 3, gl.FLOAT, 0)"); +wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM, + "gl.drawElements(gl.TRIANGLES, 3, gl.SHORT, 0)"); + +// Index validation +gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array([0,1,2,2000, 40802, 5887992]), gl.STATIC_DRAW); +wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, + "gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 1)"); +wtu.shouldGenerateGLError(gl, gl.NO_ERROR, + "gl.drawElements(gl.TRIANGLES, 2, gl.UNSIGNED_SHORT, 2)"); +var indexValidationError = wtu.shouldGenerateGLError(gl, [gl.INVALID_OPERATION, gl.NO_ERROR], + "gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 2)"); +wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, + "gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 3)"); +wtu.shouldGenerateGLError(gl, indexValidationError, + "gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0)"); +wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, + "gl.drawElements(gl.TRIANGLES, 7, gl.UNSIGNED_SHORT, 0)"); +wtu.shouldGenerateGLError(gl, gl.INVALID_OPERATION, + "gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 2)"); + +var successfullyParsed = true; +</script> +<script src="../../js/js-test-post.js"></script> + +</body> +</html> |